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Thread: GUIDE: Specifics of Modding Alexander - TW

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  1. #1

    Default Re: GUIDE: Specifics of Modding Alexander - TW

    It can be done, it was done in LOTR-TW which is on alexander.

  2. #2

    Default Re: GUIDE: Specifics of Modding Alexander - TW

    My bad, sorry. Yes indeed, LotRTW has its own dump0000, in its own menu folder.
    Last edited by Aradan; 02-17-2008 at 17:44.

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  3. #3

    Default Re: GUIDE: Specifics of Modding Alexander - TW

    They make a copy of vanillas and overwrite the vanilla with their own though.

  4. #4

    Default Re: GUIDE: Specifics of Modding Alexander - TW

    isnt that the opening movie youre talking about roman_man#3?
    i was talking about the looped movie clip that plays on the main menu, unless thats what you meant then disregard this

  5. #5

    Default Re: GUIDE: Specifics of Modding Alexander - TW

    Oh, my mistake. Disregard my comment. Dump0000 doesn't have to overwrite the vanilla one.

  6. #6

    Default Re: GUIDE: Specifics of Modding Alexander - TW

    still when i replace the vanilla dump0000 with a different one, it always uses the vanilla one in the root rtw menu folder. editing the .lnt didnt work for me either

  7. #7
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: GUIDE: Specifics of Modding Alexander - TW

    I wanted to try and port some Alexander units over to vanilla Rome,but all the entries in the EDU and other relevant files are virtually identical to those of vanilla,and I don't know which is which. Any advice?
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

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