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Thread: GUIDE: Specifics of Modding Alexander - TW

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  1. #1
    Member Member Smeel's Avatar
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    Default Re: GUIDE: Specifics of Modding Alexander - TW

    Warcry from Bi works in Alexander. Strange, huh? Woulda been awesome if the other attributes and formations would work too

  2. #2
    Combustion Member beatoangelico's Avatar
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    Default Re: GUIDE: Specifics of Modding Alexander - TW

    warcry was already in RTW 1.0

  3. #3
    ERROR READING USER PROFILE Member AqD's Avatar
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    Default Re: GUIDE: Specifics of Modding Alexander - TW

    Anyone tried to get it to work with -mod:BI? I can enter campaign but not the custom battle (kicked back to faction selection menu)

  4. #4

    Default Re: GUIDE: Specifics of Modding Alexander - TW

    I don't own BI so I can't test it, but you could test:

    1- coping the file chat_filter.san from your Alexander/data folder into your the BI\data folder

    2- adding "-mod:bi -noalexander" to your shortcut

    3- Editing the file descr_strat.txt of BI campaign by adding the line "options bi" at the start of Campaign section (at the top of the file.). It should look like this:
    Code:
    campaign ...
    options bi
    playable ...
    4- Go - ''Rome - Total War folder/bi/data/export_descr_character_traits.txt''
    Open the file and add the Immortal description at the end of trait section:
    ;------------------------------------------
    Trait Immortal
    Characters family
    Hidden

    Level Immortal
    Description Immortal_desc
    EffectsDescription Immortal_effects_desc
    Threshold 1
    Go - ''Rome - Total War folder/eb/data/export_descr_VnVs_enums.txt''
    Open the file and add the specified enums at the far end of the txt file! That should look like this:
    Code:
    Immortal
    Immortal_desc
    Immortal_effects_desc
    I'm not sure, but I guess this could be enough.


    EDIT: It seems ATW.exe does not support several features of BI like hordes, swiming, schiltrom/shield_wall, so the above will probably not work...
    Last edited by Bardo; 06-09-2008 at 04:00.

  5. #5

    Default Re: GUIDE: Specifics of Modding Alexander - TW

    Barbarossa, did you ever get your provincial campaign map to load? I'm have a rough time getting a map from RTW loading into Alex.

  6. #6
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: GUIDE: Specifics of Modding Alexander - TW

    Has anyone checked yet if the revolt CTD still occurs under Alex.exe and if the solutions found in
    https://forums.totalwar.org/vb/showthread.php?t=71772
    work?

    I can go test but thought I'd see if anyone else had tried first
    Not used mods before? Looking for something small and fun?!
    Download the:

  7. #7
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: GUIDE: Specifics of Modding Alexander - TW

    I assumed Alex would be the same as RTW and BI. I've thus not tested anything. Never had any problems with revolt CTDs for a long time now, in fatw or any other mod I've done since (including GaFm for Alex.).
    "One of the most sophisticated Total War mods ever developed..."

  8. #8

    Default Re: GUIDE: Specifics of Modding Alexander - TW

    Quote Originally Posted by Bardo View Post
    2- adding "-mod:bi -noalexander" to your shortcut
    Why do you put -noalexander in your path to your mod folder? Does this stop the Alex.exe from loading the Alexander campaign files or is this part of your mod folder name?
    Respectfully,

    Hoginator01

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