Hi All,
Is there anywhere I can find information about what effect lethality and mass have in the combat equation (I'm after a bit of detail).
Thanks,
Andrew
Hi All,
Is there anywhere I can find information about what effect lethality and mass have in the combat equation (I'm after a bit of detail).
Thanks,
Andrew
Lethality is the chance whether a successful hit translates into a kill or a knock-down. High lethality results in more kills, low lethality in more knock-downs.
The exact effect of mass is not known, other than that it determines which unit is pushed back, but it does appear that, all other things being equal, the unit with the highest mass has a slight advantage in combat.
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And what effects do Dammage and Defense have than? Do they decide wether it was an successful hit?
And is there an important difference between Shield, Skill and Armor?
"Cum vellet, congrederetur: intellecturum, quid invicti Germani, exercitatissimi in armis, qui inter annos xiiii tectum non subissent, virtute possent."
Ariovist in Ceasar's De Bello Gallico
Also, units with high mass take less casualties from cavalry charges.The exact effect of mass is not known, other than that it determines which unit is pushed back, but it does appear that, all other things being equal, the unit with the highest mass has a slight advantage in combat.
Yes. For more details, have a look at this post by Puzz3D.Originally Posted by Miles Sueborum
Armour protects against attacks from all directions, but this protection is halved in case the attack is made with an AP weapon/projectile. IIRC it also makes a unit suffer more fatigue, especially in hot climates. Defense does not protect against attacks from the back or missile attacks. Shield protects only against attacks from the front and left, but the shield value is dubbled against missile weapons. Also, running (but not walking) units do not get protection from their shields.Originally Posted by Miles Sueborum
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Wasn't that determined by the stat_heat line ?Originally Posted by Ludens
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
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It is? Perhaps I am confused with M:TW, then.Originally Posted by Watchman
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I can see where that could cause some odd results with melee flanking, given that the defense skill tends to be rather higher (and go up with exp to boot) than the shield value...
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
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