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Thread: Welcome to Warhammer MTW2

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  1. #1

    Default Re: Welcome to Warhammer MTW2

    Found it! Quoted from the latest Lizardman army book which, coincidentally, is much more of an official a source than I'd believed existed. Here it is:


    "2520 The threat to Albion. Gates are opened to the island. Scar-Leader Kroq-Gar leads the first war parties to cleanse the isle of warm-bloods. Under the manipulations of Lord Mazdamundi, the climate of the isle is altered, and the start of a new jungle is formed. Work begins on the founding of the new temple-city of Konquata, Place of Resistance, in the interior of Albion."

    Warhammer Armies: Lizardmen, page 9, sub title 'The Age of Recompense'.


    So, as you can see, a new temple city, nice and close to the Old World. Admittedly it's in early stages, but the Lizards have a way of getting things done quickly, so no doubt it won't take long to expand.

  2. #2

    Default Re: Welcome to Warhammer MTW2

    No flying units will be in the mod. Period. Sorry, but they do not work. Yes...you can move them high up in the air. Yes..you can re-write the entire animation routines ( in theory ) to make them swoop to attack ... but as far as the game is concerned, the unit is standing on the ground. Unless someone is able to re-code the game to allow the AI to react correctly to a unit like this they have no effect on the game. It's a nice idea, but impossible in this game engine.

    We also have to be careful about battlefield speed. This is a function of animation routines, which we cannot change yet. It would laso mean we would have to re-manufacture EVERY animation routine to make a minor change in unit speed. It's a stat on the strat map... but it's not a stat on the battlemap. I have done this before with the animations I made for Metal Mayhem, and it took weeks....and I was avoiding doing the people anims. There are masses of those!
    It may be something we can do later.... but not now. We lack the tools.

    As far as flying goes... that's why I have got Casuir working on the map, and have recruited a couple of text editors! Casuir can model and texture too, so between him and me, we will continue to crank out models and pretty things. The team is being built to make sure we have enough crew to get all the other things done too
    Careless Orc Costs Lives!

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