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Thread: Polybian triarii messed up texture

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  1. #1
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Polybian triarii messed up texture

    Looks mostly like the trippy stuff you get when the model and texture don't mesh. But unless you've messed around with the relevant descr_model_battle entry (or there's something wrong with it, or the relevant texture) I'm puzzled as to what'd be causing it, especially as at a distance like that it shouldn't be giving you that "stick figure death theatre" show. You know, limbs all pointy and so on.
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  2. #2

    Default Re: Polybian triarii messed up texture

    Quote Originally Posted by Watchman
    Looks mostly like the trippy stuff you get when the model and texture don't mesh. But unless you've messed around with the relevant descr_model_battle entry (or there's something wrong with it, or the relevant texture) I'm puzzled as to what'd be causing it, especially as at a distance like that it shouldn't be giving you that "stick figure death theatre" show. You know, limbs all pointy and so on.
    In video options, I've turned the shadows off and textures returned to normal. But only when you zoom. When you are zoomed out, it's steel messed up. Anyway, it's partial solution at least.

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