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  1. #1
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: The - if there are new things in... thread

    Quote Originally Posted by Caius Flaminius
    P.S.:Nothing about camels please. Camels wont be allowed here.Excuse Martok and Mithrandir
    Well there goes my suggestion.

    In seriousness, though, I'm not quite sure what you're asking. Are you wondering what new TW title we'd like to see, or are you wondering what new features we'd like to see in the next TW game?
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  2. #2
    Just your average Senior Member Warmaster Horus's Avatar
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    Default Re: The - if there are new things in... thread

    I think he means features.

    As for me, something I know will never be done, but which would really be cool, is a first- or third-person perspective of the battlefield. Imagine being the General, looking from a hill, observing the battlefield, directing the troops directly. Or, suppose you are the footslogger, the legionaire, who must obey orders (a pre-defined battleplan). Imagine taking the place of Centurion, leading your century into the melee... The possibilities are endless, and here I'm just taking about Roman military.
    Think of the Huns, or Steppe Nomads. You are one of many, and the army has found its next refuge... The king orders the charge...

    This idea had already been taken in Rise and Fall: Civilisations at War (I think that's the title). IMHO it was a cool feature, but in it you were literally a god. Which felt a bit ... wrong. But if CA implements this idea (if), I'm sure they'd be able to adjust things.
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  3. #3

    Post Re: The - if there are new things in... thread

    I would simply like to see all the features from M:TW re-encarnated in a new title (with the risk-style map.) However, to add onto that, perhaps with a more complex system of trade where one has to set up trade routes, selecting what goods they wish to export or import. Every good has it's value and can be a primary, un-processed worth little, or a secondary good, processed, worth more. To show the processing of goods every faction can, if importing certain primary resources, construct required buildings to process it in the provinces where the goods are arriving or moving to. For example a Stone Mason for crude and unprocessed Stones or a Slaughterhouse to turn livestock into meat. Trade can, in that way, indebt a faction if they are exporting low value goods and importing high value ones to satisfy their needs. Of course this can work the other way around.

    That could also be a way of adding a sort of Caesar IV happiness system where the whole population is divided into classes which require certain amenities to be satisfied. For example the upper-classes will require many luxury secondary goods, such as silks, to feel content, while your average peasant would be happy with simple secondary goods, such as meat, to be happy.

    Also, with this classes system, could come the limitations of training troops and the effects that it may cause - the system could force the player/AI to build balanced armies. For example, if your province has thousands of peasants, but no members of the nobility, no knights or other such high-ranking troops could not be constructed. As it would be true with the middle class and mid-ranking troops, for example Men-at-Arms in M:TW.

    As an adaptation to the M:TW "provincial valour bonuses" where the units were famed for in history, I would suggest that the province will only become famous for something if plenty of that type of unit is constructed in the settlement by the player over time. For example, if I was to train a huge force of Men-at-Arms in Aragon, that province may become famed for them.

    I would also like to see the ability to, when you build border-forts in a province, as one does in Medieval, when going across the borders enemy troops take losses or, alternatively, they appear on the battle map, and have to be broken through to get into the province and destroy the foes' army.

    Also en-genius AI would a nice addition. Although the AI in Medieval was reasonably intelligent, it was not perfection, however it was certainly better than the AI, on the battlemap, than that of the newer titles. Relating to improvements around this field, I would like to experience an AI that adapts to your tactics slowly, but surely, depending on the intelligence of the AI generals/leaders, so eventually your tactics have to change to prevent the AI from completely wiping you out.

    As a penultimate suggestion, which is a small flaw which I find with M:TW, is the traits system. I dislike it how generals can have nine acumen, yet have only four points of it from traits. To resolve this I would suggest the R:TW/M2:TW traits system, yet the keeping of hidden traits, yet the player themselves has to investigate the individual with a spy before finding out if they exist or not.

    As a final suggestion - breath a sigh of relief, I've nearly shut up! I would suggest making peasant revolts more common. In M:TW although the irregularity of peasant revolts is realistic, I would like to see more of it to increase the challenge presented to the faction's leader.

    Unfortunately, these ideas are only for the strategic map. I'm not really a tactical sort of person, read the username , so I prefer that sort of level rather than the battlemap - especially in M:TW where tactics are not involved in that mode anyhow.
    Last edited by Omanes Alexandrapolites; 09-10-2007 at 20:52.
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  4. #4
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: The - if there are new things in... thread

    Or, suppose you are the footslogger, the legionaire, who must obey orders (a pre-defined battleplan). Imagine taking the place of Centurion, leading your century into the melee... The possibilities are endless, and here I'm just taking about Roman military.
    I had that idea too.

    It would be great be a General, like Hannibal Barca, giving orders in Lake Transimene.Imagine it!




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  5. #5
    I stole it from a stupid Iceni Member Shieldmaiden's Avatar
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    Default Re: The - if there are new things in... thread

    I would like to see a TW game with detailed Battle terrain features and weather effects. I.e - cliff, marsh, mud from rain, frozen water in winter.

    Imagine ambushing and dropping rocks from a clifftop onto your foe, or perhaps defending a bridge into your lands from barbarians and praying the river won't freeze over and let the horde swarm across.
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  6. #6
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: The - if there are new things in... thread

    I want TW to be the best game in the whole world.
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  7. #7

    Default Re: The - if there are new things in... thread

    like in Stronghold troops will have to dig moats while under constant fire from the enemy. the enemy will have controllable mounted artillery on towers. the enemy has an abundant of traps such as boiling oil, rock drops etc. your general can fight in the keep with his bodyguards until he dies.

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