Folks, we clearly have here a lady of impeccable taste. Truly Ayesha, you are more than worthy of being a fellow disciple of our beloved Camel Lord Mithrandir.Originally Posted by Ayesha
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I strongly second these two things as well.Originally Posted by Seamus Fermanagh
It's always bothered me that an entire army can cross the sea in a single ship -- it really hurts a player's ability to suspend disbelief and forget that s/he is playing just a game. Yes, I know we're suposed to simply imagine that the actual troop transports are "abstracted", and that the ships we build are merely their escorts. Doing so, however, really detracts from the immersion factor, regardless of which TW game you're referring to. I don't care if transports were cheap and easily destroyed, so long as we'd actually be required to build them.
And I can't agree more on the need to improve the AI. I can say Medieval 2 has made noticable improvements over Rome (not that that's really saying much, to be honest), but there's still so much more that could be done. The computer has never been very good at castle/city assaults in any of the Total War titles, although I admit that's perhaps as much a failure of the empire-level AI to provide its armies with the proper siege engines and assault troops.
....Which brings me to the area where the AI still could use some *major* beefing up, which is the campaign itself. The strategic-level AI is still not very good at training the right units and combining them effectively, and (especially with RTW and M2TW) it's still rather poor at maneuvering its armies around the main map. It also continues to have major difficulties prioritising potential targets to attack and/or places it should defend. I've read too many complaints (and in a few cases have seen it myself) from mystified players who, while placing a city under siege, notice that the enemy has 2-3 full army stacks less than a turn away, but refuse to come to the aid of their beleaguered comrades.![]()
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