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    Default Re: The - if there are new things in... thread

    Quote Originally Posted by Martok
    It's always bothered me that an entire army can cross the sea in a single ship -- it really hurts a player's ability to suspend disbelief and forget that s/he is playing just a game. Yes, I know we're suposed to simply imagine that the actual troop transports are "abstracted", and that the ships we build are merely their escorts. Doing so, however, really detracts from the immersion factor, regardless of which TW game you're referring to. I don't care if transports were cheap and easily destroyed, so long as we'd actually be required to build them.
    I couldn't disagree more.

    Personally I prefer the abstraction of how it is handled on the risk style map of MTW, and don't like the transport vessels in RTW. It bothers me having to walk my army into a ship and then move that ship off using movement points from one coast to another.

    One way it could have been implemented in MTW1 would have been to have the ships come into port, merge the army stack with the ship, then move the fleet back out to sea and move it to the province in the normal way. This would have been an improvement on the existing MTW "pick up and drop in one turn" system anyway.

    With the newer game engine (RTW/M2TW) there is not much you can do with it as it currently works in about the only way than it can work on a movement point based tiled map.
    Last edited by caravel; 05-15-2007 at 15:37.
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