It could be done, but the games would be too long... In other games "campaign style", some attempts have been made, but plyaers don't finish the games usually... The diplomacy is hard to do, for instance...Originally Posted by McIwoo
It could be done, but the games would be too long... In other games "campaign style", some attempts have been made, but plyaers don't finish the games usually... The diplomacy is hard to do, for instance...Originally Posted by McIwoo
Use to play Hearts of Iron http://en.wikipedia.org/wiki/Hearts_of_Iron in multi-player. Probably the best experience I've had with multi-player "strategic" games... It was possible to save the game, otherwise yes it would take way too much time to play it in one go.Originally Posted by Caerfanan
In the newish launcher of m2tw I've seen the multi-player campaign mentioned in the polls, I'm still hoping they take this path![]()
Sell an implantable microchip whit the CD/DVD ... instructions show to implant it ...
1. the chip changes all u dont like to what u imagine
2. eliminates SLEEP
3. after 72 hours u drop ower whit a huge smile on your face ... R.I.P.
ok ... seriously ... a more realistic approach to army management and movement ... i found it boring that it takes 10-15 turns ( in MTW2 thats 30 year right ? ) to reach the other and of the map, that`s for speedy armies, but ships ? LoL . And pls this is not an RPG .. if i want to play RPG i play that, i want total war to BE TOTAL WAR ... to see all my enemies dead before me ... and the traits should be based on the decisions u make in game ... a god guy ? well here we are and now we forgot to leave , ahhm u are conquered ... a bad guy ? simple ... kill`em all
... if a ruler has a son he may be fallen far from the tree, but who says he can not be corrected ? there were and and even today methods / commencing shock thearapy :P
example: u start as a "faction" build up your forces win and lose some .. and struggle to achieve dominance ... not that u tech get newer and better units until u forget what unit is which, use blitzkrieg on the ai and voila ... scorched earth is mine ... now i rule a big pile of ash ... thank u ...
all bow down to Dexter ruler of Ashland ... long live his dorkinesss ...
Feel free to disagree * sorry for spelling and other stuff *
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Edited ..
this is not to be taken as criticism, just an opinion sa i could not make a better game ... just presenting how interesting the game is for me
1. Shogun --- 4 turns .. and represents a nation and era ... so 70% satisfactory - misses a lot of things ... those who are history geeks know what i mean
2. MTW + Wiking inv. --- 1 turn a year, huge areas represented poorly ... so 30 %
3. RTW + BI + Alex --- 2 turns a year ... a lot of micromanagement :) ... but again ... huge areas ... inaccuracies ... 50 %
4. MTW2 --- welcome back to europe ... 2 turns a year ... huge areas, a lot of inaccuracies .. 15 %
it seem the newer games are made for quick campaigns ... i like to play for weeks and moths giving me a real challenge to build an empire - kingdom - call it what u like - and maintain it, not finish it in a week ... Rome is close to this ... still the best gemeplay "feeling" is Shogun for me.
Last edited by Dexter; 06-05-2007 at 13:23.
"One who knows the enemy and knows himself will not be in danger in a hundred battles.
One who does not know the enemy but knows himself will sometimes win, sometimes lose.
One who does not know the enemy and does not know himself will be in danger in every battle."![]()
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A minor cosmetic thing:
I'd like to see some horses running around riderless when e.g. their rider has been shot. Doesn't contribute to the game at all but adds a little flavour to the battlefield.
Well, thing with multiplayers is that if you want the game to "run" correctly, you nedd the players to hzang around, you need to cope with the strategic map army movements (the one moving first has a huge disadvantage for instance), diplomacy (either players are hanging around while you make propositions, time consuming, or the diplomatic part has to be extended, the offer/conteroffer/acceptance/deal taking several "turns" then...). Even wen you can save the game, it so many time die becaus people are not involved enough (or can't be involved enough because of real life!)Originally Posted by McIwoo
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