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Thread: I have a problem with AI bodyguards. :\

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  1. #1
    Member Member AngryAngelDD's Avatar
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    Default Re: I have a problem with AI bodyguards. :\

    i looked for the values in the other thread.

    based on collected data from my current romani campaign on huge scale,
    i calculated the values.
    i doubled the large scale values to get huge scale values.

    => the formula is ROUHGLY correct, but there are still some minor differences.
    at least you can get some impression how large the BG size grows.

    as said in the other thread, for HUGE Scale that means (large => half number of troopers):

    A: Personal Security affects BG size by 4 troopers per 1 Personal Security point
    B: Influence affects BG size by 4 troopers per 3 Influence points

    so influence and Personal Security are the MAIN values for the BG size.

    but as i said the formula has some minor errors and/or there are other values which have a minor effect.

    i´ll try to find this out in the next days

    AA

  2. #2
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: I have a problem with AI bodyguards. :\

    OK, Perdikkas is a conquering hero and he has got NO influence. But is it possible that the ethnicity of a city has also an influence on the bodyguard size? So, if you are Greek and sit around in an easterner city, you won't get any bodyguard, because there is just nobody around who could enter your service?

  3. #3
    Sovereign Oppressor Member TIE Fighter Shooter Champion, Turkey Shoot Champion, Juggler Champion Kralizec's Avatar
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    Default Re: AW: I have a problem with AI bodyguards. :\

    Quote Originally Posted by Centurio Nixalsverdrus
    OK, Perdikkas is a conquering hero and he has got NO influence. But is it possible that the ethnicity of a city has also an influence on the bodyguard size? So, if you are Greek and sit around in an easterner city, you won't get any bodyguard, because there is just nobody around who could enter your service?
    No. It might be so that bodyguards regenerate quicker in a settlement then on the field, but the culture of the settlement wouldn't matter.

  4. #4
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: I have a problem with AI bodyguards. :\

    Ah, thanks. So I think that dude will NEVER EVER get more than 28 bodyguards again during his whole lifetime...

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    Sovereign Oppressor Member TIE Fighter Shooter Champion, Turkey Shoot Champion, Juggler Champion Kralizec's Avatar
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    Default Re: I have a problem with AI bodyguards. :\

    There is, he'll need to advance his Personal Security stats (influence apparently works too, but not quickly enough to be useful for this)

    PS traits are acquired principally by surviving assanination attempts. A lot easier is getting ancilliaries for your character that increase the rating, like "heroic saviour" and others.

  6. #6
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: I have a problem with AI bodyguards. :\

    Well, it's really hard to survive assassination attempts as there aren't many assassins around as is, so I guess that means I'll have to subsist on a base size of 40. Is there some way in which I can actually mod up just my own faction's bodyguard base size so I can at least achieve some parity and negate some of the AI's trait advantages?


    EB DEVOTEE SINCE 2004

  7. #7

    Default Re: I have a problem with AI bodyguards. :\

    Yep, EDU. And then you'll need to delete map.rwm and start you campaign all over again - because changes made to the EDU aren't always save game compatible.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


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