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Thread: I have a problem with AI bodyguards. :\

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  1. #1
    Member Member Axelus's Avatar
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    Default Re: I have a problem with AI bodyguards. :\

    There is one good way to raise the bodyguard numbers. Make them faction heirs. After a few turns, undo the changes (or make another guy you want to have a large army, the heir). This works excellent if you have a bodyguard family member that you want to be effective in combat. The extra bodyguards will have the same chevron value, and the number wont drop if you make some other FM heir. I once had a army consisting of alot of members with atleast 80 bodyguards, just swapping the heir title between them...

  2. #2
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: I have a problem with AI bodyguards. :\

    heyyyyy. Now that's something I like. :D Shall try it out! Thanks for the tip!


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  3. #3
    Member Member atheotes's Avatar
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    Default Re: I have a problem with AI bodyguards. :\

    In vanilla RTW it would give them a negative trait...'disinherited' i think... I do not remeber its effects.
    I guess it can be considered an exploit...so i am not sure what kind of traits it would give in EB...

  4. #4
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: I have a problem with AI bodyguards. :\

    Nuttin'. Which is good. The vanilla "Disinherited" trait was annoying, given that the "heirdom" gets more or less randomly (or more or less according to age, don't remember anymore) reassigned when the faction leader changes and habitually ended up on some half-dead useless old coot.
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  5. #5

    Default Re: I have a problem with AI bodyguards. :\

    "heirdom" is based on who has the most influence when the current heir takes power.

  6. #6
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: I have a problem with AI bodyguards. :\

    Which isn't always the case in history since it was either hereditary, or chosen explicitly by the incumbent. I've been switching heirdoms around. It's fun...


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  7. #7
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: I have a problem with AI bodyguards. :\

    Just my opinion but I think that the conquering traits that at the moment give negative personal security need revision. In my Romani campaign, I am using Cauis Araleuis Cotta as my principal general and he has a trait for -5 personal security, meaning that despite full influence on huge unit scale he has a bodygaurd of 34, which is six less than a complete noob general.

    Whilst I am not disagreing with the reasoning behind the conquering trait series I think that the personal security is taken to far. Also I think that the traits should be offest by giving + 1 valour to the general's bodyguard for every -1 personal security that he gets, to represent his men's increased trust and faith in the comander who has given them so many victories. Also would it not be sensible to give prehaps +1 moral for all troops on battle field per two levels of conquering hero traits?
    Asia ton Barbaron The new eastern mod for eb!

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  8. #8
    Member Member atheotes's Avatar
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    Default Re: I have a problem with AI bodyguards. :\

    Quote Originally Posted by xerex
    "heirdom" is based on who has the most influence when the current heir takes power.
    Does anyone know what happens if more than one family member has max influence...
    It is moot point though if there are no negative effects for switching around heirdom

  9. #9

    Default Re: I have a problem with AI bodyguards. :\

    I believe it is alphabetical if two suitable heirs have the same influence, but this is totally unconfirmed and is just based on three observations during my Julii campaign. There were 3 times when my leader died and I had two guys with the same influence. Which one became heir was alphabetical everytime, but it could have just been a coincidence.

    I suppose this would be easy to test with giving ancs and traits and killing off the king, but I haven't had the time.

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