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  1. #1
    Poll Smoker Senior Member CountArach's Avatar
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    Default Napoleonic Interactive!

    I am going to start a new interactive here, very soon. It starts in November 1799. Napoleon has just risen to the post of Chief Consul of the Directory of the French Republic, however he is not yet an Emperor.

    The powers of the world are still fighting this upstart "republic", a threat to everything they hold dear. The current members of the so-called "Second Coalition" are the Austrian Empire, Great Britain, the Ottoman Empire and the Kingdoms of Naples and Sicily. Russia left the war in the previous month, after being defeated in the Helvetic Republic (Modern-Day Switzerland) and the British insisting that they could search any ship on the seas.

    Currently the French are in command of Egypt, however their grip is tenuous at best, fighting against British naval attacks and Ottoman land attacks.

    Here is the map as it stands:



    (As said, France also has Egypt, which shall be considered a seperate battleground altogether).

    I need players for all the major powers, as well as some of the smaller nations. Note that as the game develops, certain triggers may occur (known only to me), that may result in new nations being developed. In additoin new nations can come into existance from peace treaties.

    The game is divided into two basic sections:

    The First section is the strategic game play. For this part you will be PMed a number of options that you can choose from. In some cases you will be allowed to choose more than one option.

    Your actions in this part will have ramifications, some of which are obvious, some of which will not be obvious for several months, or perhaps even years. Many of these are the result of international politics or real historical events.

    If you do not PM me by the deadline (Usually one week), then I will assume you are not doing anything.

    The other section of the game is the battles. This is where your armies fight. Every Corps that you have will have an assigned number of troops when created (Build along roughly historical lines). You must choose how many Divisions to subdivide each Corps into. The more divisions, the lower the combat abilities of each division (Due to there being less men), however more division give greater tactical flexibility.

    If you enter an area in which an enemy army is located, then you will go into “battle mode”. With this you are given a hexagonal grid, with your Corps on one side and the enemy Corp on the other side. The grid is fairly large, and represents most of a region. You will PM me 3 turns worth of moves. A Corps can move one grid in a turn at normal pace, or two grids at double pace (Resulting in lower morale for the next two moves). Each grid can only have one Corps in it at a time.

    If you move into a grid with an enemy Corps, you will enter a battle. How well you fight will depend upon the skill of your General in charge of the Corps (Each Corps has a different General or Marshal). Here many things come into play, including how veteran your men are, how good their morale is, and how well the campaign is going.

    Every turn in Strategic mode represents a month. Each turn in battle mode represents a day.

    I know these are complicated, but they will make sense when they are used. I am here to answer any questions you have.

    You may place anything you wish into this thread. You can request assistance against an enemy. You can write up propaganda for your people (Which may result in extra options with your PMs), you can question the motives of other rulers or you can just question something with another nation.

    The only diplomatic things that must be made public are Ceasefires, Peace Treaties and Declarations of War. There will always be a Fog of War when it comes to Diplomacy. Ceasefires will last a certain number of months (As negotiated by the players), before hostilities recommence.

    When negotiating peace treaties, you may do anything you wish, including things like demanding reparations for the war, demanding complete annexation, releasing new nations or simply demanding a small amount of territory. The choice of what occurs must be PMed to me by BOTH players.

    EDIT:

    Here is the example of how the battle system works:
    https://forums.totalwar.org/vb/showp...3&postcount=36

    Alright, I know there will be questions, so fire away!

    Currently signed up:
    France - Derfasciti
    Batavian Republic (Vassal of France) - Warluster
    United Kingdom - shlin28
    Austria - Ichigo
    Prussia - AggonyDuck
    Russia - Kagemusha
    Spain - LegioXXXUlpiaVictrix
    Ottoman Empire - GrandLordofPoop
    Denmark - GiantMonkeyMan
    Naples - King Kurt
    Sweden - IrishArmenian
    Portugal - Destoryer of Hope
    Saxony - Caius Flaminius

    This is not the whole list. If there is anyone you particularly want to play as, then just ask. Any nations not played by anyone will be played by me, probably in a vaguely historical manner. I will advise that someone who has some good idea of the period plays as France, because IT WILL BE HARD.
    Last edited by CountArach; 05-11-2007 at 07:23.
    Rest in Peace TosaInu, the Org will be your legacy
    Quote Originally Posted by Leon Blum - For All Mankind
    Nothing established by violence and maintained by force, nothing that degrades humanity and is based on contempt for human personality, can endure.

  2. #2
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Napoleonic Interactive!

    I could join this one. Please post the rules,but im definately intrested of the period.
    Ja Mata Tosainu Sama.

  3. #3

    Default Re: Napoleonic Interactive!

    I'm interested in Prussia, so sign me up.
    Friendship, Fun & Honour!

    "The Prussian army always attacks."
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  4. #4
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Napoleonic Interactive!

    I think i could take Russia.
    Ja Mata Tosainu Sama.

  5. #5
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: Napoleonic Interactive!

    Hmm, yeah, give us more details.
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

  6. #6
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Napoleonic Interactive!

    I'd like to try Spain
    Under construction...

    "In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore

  7. #7
    Humanist Senior Member Franconicus's Avatar
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    Default Re: Napoleonic Interactive!

    Isn't the ruler of Austria also the Emoeror of the HRE?

  8. #8
    Poll Smoker Senior Member CountArach's Avatar
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    Default Re: Napoleonic Interactive!

    Technically yes, but I want a way to represent the smaller nations. Alright, the HRE will be a vassal of Austria.
    Rest in Peace TosaInu, the Org will be your legacy
    Quote Originally Posted by Leon Blum - For All Mankind
    Nothing established by violence and maintained by force, nothing that degrades humanity and is based on contempt for human personality, can endure.

  9. #9
    Humanist Senior Member Franconicus's Avatar
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    Default Re: Napoleonic Interactive!

    Quote Originally Posted by CountArach
    ...The HRE will be a vassal of Austria.


    Can I have Denmark?
    Last edited by Franconicus; 04-30-2007 at 07:49.

  10. #10
    Member Member Derfasciti's Avatar
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    Default Re: Napoleonic Interactive!

    I can't be 100% certain at this moment but i think I'd be able to play Sweden... Or Denmark if that's an option.


    edit again:

    Heck... IS there a faction I could play as? I'd love to play if it's at all possible.
    Last edited by Derfasciti; 05-02-2007 at 03:42.
    First Secretary Rodion Malinovsky of the C.P.S.U.

    https://forums.totalwar.org/vb/showthread.php?t=86316


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  11. #11
    Poll Smoker Senior Member CountArach's Avatar
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    Default Re: Napoleonic Interactive!

    Curently there is the Holy Roman Empire, though if you want to play as someone more specific, or as someone else altogether, just ask. If someone wants to be Tuscany for example, then they can feel free to.

    I didn't think as many people would be interested as this
    Rest in Peace TosaInu, the Org will be your legacy
    Quote Originally Posted by Leon Blum - For All Mankind
    Nothing established by violence and maintained by force, nothing that degrades humanity and is based on contempt for human personality, can endure.

  12. #12
    Resident IT Guy Member BlackAxe3001's Avatar
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    Default Re: Napoleonic Interactive!

    What the heck, why not. If there is room I'll play. Give me someone easy, as this is my first interactive.

  13. #13
    Poll Smoker Senior Member CountArach's Avatar
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    Default How the Battle System Works

    How the Battle System Works

    Alright, here is a basic guide to the most complex, confusing, and (I like to think) best part of the interactive. The Battle system.

    Alright, below is a battlescape. Two enemy armies have walked into the same region. For the sake of this example, we shall say it is Southern Saxony.



    The map is a 28x14 Hex map, with each Hex coloured to match the terrain in that area. In this case:
    White = Open plains/Farmland,etc, etc
    Green = Hilly area
    Light Blue = River
    Brown = Bridge
    Red = Town

    The River is impassible, except at a Bridge. Bridges may be destroyed, by sending me a PM to do so, however not all the bridges on a map may bedestroyed during a battle.

    Hills are not singular hills, rather they are an area of land of varying steepness, however all of it is suitable for defense.

    Towns are just that. Small areas that are inhabitted by civilians (Who have probably run like hell as soon as they saw the armies). Note on the hills in the north, how two of them have both a green and a red part. This means that it is a hill with a town on it. This is a very, very valuable defensive position, as it gets the best of being high up and defensible.

    I PM this map to both players, and they PM back where they want to deploy (I assign at top/bottom side to each player, depending on the route of approach).



    As you can see, the Blue player (French) has 6 Corps, whereas the Austrian player has 4 Corps. The French player has deployed around two hill clusters, each with a town on it. In addition their V and VI Corps are deployed on the Eastern Flank, perhaps to try to effect a breakthrough, or to outflank the Austrian lines.

    The Austrian player, on the other hand, has decided to take up defensive positions around the town on their Centre-left. In addition they have the IV Corps on their Eastern flank to try to defend their flanks, or destory the bridge if things get desperate.

    Now the players PM to me where their Corps want to move. They have to send me three turns worth of orders for each Corps. This should be in the following format:

    I Corps: Turn 1 - Force March Two South
    Turn 2 - Force March One South and One South-West
    Turn 3 - Hold

    Remember, forced marching means you move two, however for the two next turns you are at a slightly lower morale.



    After I have recieved both sets of orders (Hopefully withing 24 hours ), I update the map. As you can see, the French have advanced towards the centre-left, yet have left the V Corps as a reserve. The Austrian player has taken up positions defending two bridges, and have deployed around another one, waiting for the French, hoping they can hold on.

    Once two Corps have reached the same place, a battle is fought. I am still working the kinks out of this, but suffice to say that you will not know exactly how things work. Just be advised that the more veteran your men, and the better your General in command of that Corps, the better your chances of winning.

    I have decided that two Corps of the same side may join the same tile ONLY WHEN A BATTLE IS ALREADY BEING FOUGHT. So, if a battle lasts more than one day (nt uncommon at these times), you can move reinforcements in. However, the catch comes in you having to anticipate where the battles will be fought.

    Alright, I am sure there will be MANY questions, so fire away.
    Rest in Peace TosaInu, the Org will be your legacy
    Quote Originally Posted by Leon Blum - For All Mankind
    Nothing established by violence and maintained by force, nothing that degrades humanity and is based on contempt for human personality, can endure.

  14. #14
    Member Member Derfasciti's Avatar
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    Default Re: Napoleonic Interactive!

    Thanks for letting me join. Unfortunately I'm not very experienced in all of this so I ask for patience. That being said, I've only been able to find a little information on Tuscany during this time and so if there are any research suggestions please show me.


    And when exactly do we start?
    First Secretary Rodion Malinovsky of the C.P.S.U.

    https://forums.totalwar.org/vb/showthread.php?t=86316


    12th Century Glory!
    http://z14.invisionfree.com/12th_Cen...d7dc28&act=idx



    "I can do anything I want, I'm eccentric! HAHAHA!"-Rat Race

    Do you think the Golden Rule should apply to masochists as well?

    92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature. yes that's right i dont listen rap..

  15. #15
    Poll Smoker Senior Member CountArach's Avatar
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    Default Re: Napoleonic Interactive!

    Probably on my Sunday, so late American Saturday. Though don't hold me to that.

    For the smaller nations (like Tuscany) I am just going to Approximate.
    Rest in Peace TosaInu, the Org will be your legacy
    Quote Originally Posted by Leon Blum - For All Mankind
    Nothing established by violence and maintained by force, nothing that degrades humanity and is based on contempt for human personality, can endure.

  16. #16
    Still warlusting... Member Warluster's Avatar
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    Default Re: Napoleonic Interactive!

    Just in case you start early or something Ca, I am going away for a few nights.

  17. #17
    Poll Smoker Senior Member CountArach's Avatar
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    Default Re: Napoleonic Interactive!

    Its alright, you will have a week to respond.
    Rest in Peace TosaInu, the Org will be your legacy
    Quote Originally Posted by Leon Blum - For All Mankind
    Nothing established by violence and maintained by force, nothing that degrades humanity and is based on contempt for human personality, can endure.

  18. #18

    Default Re: Napoleonic Interactive!

    I'll just warn you in advance that I'll have difficuilty keeping regular checks on this topic during the week since I have school, work, band rehersals and homework so I'll probably only really be able to post and stuff on the weekends.

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