Notes:
- May be incomplete; I did not test all infantry units
- Does not take into account slowdown due to straggling or fatigue
- The armour levels below refer to the base armour level, not what it can be upgraded to
- Upgraded armour has no effect on speed
Marching Speeds:
- Very Slow
- All spearwall polearm units- Slow
- All pike units- Normal - 1.80 m/s
- All other infantry and missile infantry units
Running Speeds:Comments:
- Very Slow - 2.63 m/s
- Dismounted Gothic Knights- Slow - 2.99 m/s
- All infantry units with partial or full plate armour except Obudshaer
- All 2H Sword units except DGK- Normal - 3.59 m/s
- Most infantry units
- Most mid to upper-tier missile infantry units
- All spearwall polearm units- Fast - 4.27 m/s
- All unarmoured missile infantry
- All missile infantry with padded armour except Norse Archers
- All gunpowder infantry except Hand Gunners
- Aventuriers, Crossbowmen, ME Crossbow Militia and Naffatun
- Sudanese Tribesmen and Highlanders
- Most Aztec infantry
- It may be better to completely ignore DCK's in favor of DFK's. DFK's have better availability, faster running speed and lower recruitment price at the cost of only one armour point.
- If cavalry is completely unavailable, infantry units with the “fast” running speed may be used to chase routing infantry, especially if they are “slow” or “very slow.”
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