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Thread: add_money AI Optimization

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  1. #1
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: add_money AI Optimization

    Excellent. Thanks for the tip, Jambo !

    Is 1k per settlement enough ?
    If you remember me from M:TW days add me on Steam, do mention your org name.

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  2. #2
    Senior Member Senior Member Jambo's Avatar
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    Athens of the North, Scotland
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    Default Re: add_money AI Optimization

    I also have another script in there which activates when the AI treasury falls below 5,000.

    What I might suggest though, is to have exactly the same script above in duplication but make it so it only gets activated once you pass turn 100, say. For example:
    monitor_event SettlementTurnStart FactionType scotland
    and not FactionIsLocal
    and I_TurnNumber > 100
    console_command add_money scotland, 1000
    end monitor
    I always find the mid to late stage of the campaign gets rather easy and this should help ramp up the difficulty level when the AI most needs it. Plus, later game infrastructure costs so much more, and therefore this should help the AI have enough to upgrade.
    Last edited by Jambo; 04-30-2007 at 16:16.
    =MizuDoc Otomo=

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