Results 1 to 30 of 55

Thread: Obligatory Recruitment Thread!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Obligatory Recruitment Thread!

    Yes folks, the Warhammer Mod needs you! yes ...you...

    What do we need?

    Well, extra 2D artists are always welcome, along with assorted text editing enthusiasts with an encyclopedic knowledge of Warhammer.

    Just for a change....we have a modeller ( me ) and a skinner ( also me ) and a researcher ( my skills know no bounds ) but I won't be doing all this stuff myself!

    Standards are high, enthusiasm a must, but we are going for a high quality product. Anyone unsure if this is the mod for them, go check out the initial screenshots.

    Any interested parties post back here, list your skills so I know what you can do, and be prepared to send me a sample!

    This is WAR...and War is not something you do alone
    Careless Orc Costs Lives!

  2. #2

    Default Re: Obligatory Recruitment Thread!

    I have many skills but my main one is text editing. Proof of this can be found in the Mythology Total War mod listed in my signature. In this mod I created a new faction from nothing; complete with faction symbol, banners, buildings, and units. Since I used the Mesoamerican faction (so it would not have a major effect on other generals) I appreciate the enormous amount of work needed to give every building and event the right description.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  3. #3

    Default Re: Obligatory Recruitment Thread!

    OK ... I can use someone to do the core text work. I would especially need someone who can do the faction banners, faction renaming and all the things linked to that. Then we will have names for characters etc. that will need doing. If you want to take on the things I mentioned, then the Warhammer team will welcome you aboard.

    You know what you are getting into with text editing, which is always helpful!
    Careless Orc Costs Lives!

  4. #4

    Default Re: Obligatory Recruitment Thread!

    Sure that's no problem. I've done most of the things you mentioned. They're not difficult so much as time consuming.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  5. #5

    Default Re: Obligatory Recruitment Thread!

    Well, I don't know much about coding, mapping, skinning and animating. In fact, I know very little about games (other than playing them), even if I am learning slowly and steadily. However, I think I could hold my own against almost anyone when it comes to knowledge of this particular world. I've definately got the enthusiasm if you're willing to take it, and I can write about any unit or race, or basically anything, that you'd like me to; paragraph or extended essay, I don't mind which.

    In other words, I'm offering you the service of a warhammer fluff nut. I don't know whether you want or need one, but the service is available. Either way, I love what you're doing.

  6. #6

    Default Re: Obligatory Recruitment Thread!

    Bob .... I appreciate the offer of help! Whilst I don't intend to recruit people specifically for 'research' having people like you posting on the forum will keep us honest and keep us motivated. Keep interested, keep posting, and feel free to contribute in the forum any ideas, suggestions or comments.

    That is the most valuable contribution any 'non modder' can make to a project like ours.
    Careless Orc Costs Lives!

  7. #7

    Default Re: Obligatory Recruitment Thread!

    I have about 6 years experience with GW...although I stopped around 3 years ago.
    I began work some some armies modding for Dark Omen (Producing the 2d sprites for the additional armies released by a 3rd party) and have built a few models in milkshape for Half-Life, but do not have any examples.
    My main experience is as a programmer (VB6...dont laugh too much, it's for work), I also have good experience with XHTML & CSS, and an above average knowledge of PHP. I also have a small amount of ASP knowledge.

    I've got a very methodical approach and pick up new languages quickly.

    If you think I can help in any way let me know!

  8. #8

    Default Re: Obligatory Recruitment Thread!

    Right now, the biggest need we have is for the usual suspects ...modellers, texturers and text editors. Things like character names, traits, buildings etc.

    We will be asking for playtesters when we have something to playtest ;)
    Careless Orc Costs Lives!

  9. #9
    Member Member Bongaroo's Avatar
    Join Date
    Nov 2006
    Location
    Raleigh, NC
    Posts
    92

    Default Re: Obligatory Recruitment Thread!

    Cool, I'm willing to try to help anywhere. Should I just look for some tutorials on the modding forum?

  10. #10
    is not a senior Member Meneldil's Avatar
    Join Date
    Aug 2004
    Location
    France
    Posts
    3,074

    Default Re : Re: Obligatory Recruitment Thread!

    Quote Originally Posted by Bwian
    Right now, the biggest need we have is for the usual suspects ...modellers, texturers and text editors. Things like character names, traits, buildings etc.

    We will be asking for playtesters when we have something to playtest ;)
    I think I could handle trait, name and building editing, if it's more or less similar to RTW. I'll try to buy MTW2 this week, and see if I can help.

  11. #11
    Warhammer: Total War Team Member Krazysigmarite's Avatar
    Join Date
    Oct 2003
    Location
    New England
    Posts
    114

    Default Re: Obligatory Recruitment Thread!

    I posted before, back in the original thread for the mod, however I'd like to once again express my interest in joining the Mod Team for Warhammer: Total War. Having played the tabletop (both 40k and fantasy) for a number of years, as well as being a bit of a nut as far as fluff goes, I have a very good understanding of the Warhammer world. I've been modding for a long time as well, and Warhammer has been one of the primary focuses of my modding. Heck, back in Warcraft 3 I made a large warhammer multiplayer map with 11 playable races, which was a fun project. I own a poster-sized map of the entire Warhammer World, from the far western coast of Naggaroth to eastern Nippon. It's an excellent reference for placing factions and things!

    As far as my modding abilities: I like to texture, for the most part. I've made a few private mods for myself for RTW, mainly to balance various vanilla factions or to mod their playstyle.

    I've also recently gotten into 3d modelling, I use a freeware program called Wings3d but I am open to other programs as well. Here's an example of something I made recently for Mount & Blade. Cadian-Pattern Lasgun

    I also do a bit of digital painting, which I find is very useful during the texturing process.
    Last edited by Krazysigmarite; 05-10-2007 at 04:14.

  12. #12

    Default Re: Obligatory Recruitment Thread!

    Krazysigmarite, drop me a PM and let me know what you can do and what you would be interested in doing. I have some texture work that needs doing.

    As far as modelling goes, you would need to get hold of a copy of Milkshape 3D .. this is the program that GOM's editor is set up to use, and animations will possibly be workable with it too.
    Careless Orc Costs Lives!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO