Shaolin temple. Dedicated to the development of deadly martial arts ability. Recently however some impostors have infiltrated the temple and have begun killing of the inhabitants. The council has therefore decided that each day one monk will be thrown off the cliff, who it is will be decided by popular vote.
Also each day there will be a fight. Monks may challenge one another, a challenge will be chosen randomly and the fight will take place before nightfall. Each person has certain ratings in a rock paper scissors manner. The winner gains experience and the loser in incapacitated for a night (can't perform any role functions). There might be more than one fight, I haven't decided.
Each player starts with a certain amount of money. Money can be used to buy items from a store (armor, antidotes, weaponry, medicine etc). Some items are cheap and can be bought by individuals, others will require the townies to pool there money...hopefully choosing to give the money to another townie and not a mafioso. Mafia have money and can purchase items as well. They also get the money of whoever they kill. Players can also band together in groups of three to protect somebody. Players gain a certain amount of money each round they survive.
The Players
Spoiler Alert, click show to read:
The store:
The townie pm:
- Armored vest (40) 50 percent chance of protection against weapons.
- Antidote (40) 50 percent chance of protection against poison. Unlimited use.
- Blow gun + 1 poison dart (25) 25% chance success of killing target. One use.
- Slingshot + 1 metal ball (25) 25% chance success of killing target. One use.
- Prayer book (10) 10% chance of protecting from weapons. One protection.
- Mystic Herbs (10) 10% chance against poisons. One protection.
- Weak Poison (25) 25% chance success of killing target. Small vial. One use.
- Crossbow+1 bolt (80) 100% starting chance of killing target. Shop owner is a shrewd businessman and won’t sell the bolts separately.
- Deadly poison (80) 100% starting chance of killing target. One use.
Starting Kung Fu ability is randomly selected to be between 1 and 10.Your name is *unique* *style*
*style* is your style of Kung Fu
Your starting Kung Fu score is *number*
Your primary goal is to lynch mafia by discussing with the other townies and voting for who you think is mafia.
Each day you may challenge any one player to a duel. Three duels will be randomly selected from all the challenges. When you make a challenge, pm me which style of Kung Fu you use (at first you will have to use your starting style). Dragon (Mui) style beats White Crane (Fujian) style beats Praying Mantis (Shui) style beats Dragon Style. If you style beats your opponents you get a three point bonus during the fight. Fights are not random, whoever has the higher score wins. The duels will take place during twilight (after lynch and before night). The write up will indicate how much better or worse the opponent was (barring any special role effect). If you win you get a permanent 2 point increase to your score. If you lose you can not perform any night action that night.
At night you may group up with other players (townie/mafia/special role) and protect someone for that night. Any attack against them will fail, unless one of your protection group is also killed. To protect someone you must send their name and the in-game names (not org usernames) of the people you will be protecting with. Names don’t indicate role in any way. If one of you does not send your pm, or sends with incorrect names, there will be no protection. You will not be informed if there is no protection. If you decide to protect you may not carry out any other night action. You will not be informed if your protection is successful (the assassin will see you guarding your target and not attack), however after 2 successful protections you will be informed and get to choose one of your number to become a doctor.
You also start with 20 gold. Each night you get 5 more gold. Gold may be used to purchase one item from the store each night. The item may be used that same night. You can also purchase Kung Fu lessons which take place during the day. You may gift your gold or purchased items to any other player at any time. Upon being lynched you may anonymously give it and anything you have purchased to a player of your choice. Upon being night killed all of your money and possessions will be taken by your killer.
As you night action you may choose to practice Kung Fu. This will add 1 point to your score. If you know someone with at least twice your score and they agree to train you, you can add 2 points (they get one point). You may purchase lessons from the Kung Fu teacher for 10 gold. This take place during the day so they do not interfere with your night action. You get two points or you can get 1 point + learn a style.
The mafia have three different ways in which they can kill you at night. The can kill you with weapons, poison, or Kung Fu. Certain items can be purchased which protect you from the first two, but no item can protect you from the 3rd. However if the mafia tries to attack you with it and you are better than them you will capture them.
3 players required for protection group
General Rules:
No alternate accounts. No anonymous communication. No screenshots of out of thread material. No pm or chatlog quoting of any kind, not from me or anyone else.
Dead may not pm, may not discuss anything they ever pm’d or were pm’d, may not discuss night actions in any way. For example if a living person says “X is innocent, I successfully protected him along with deceased player Y, therefore you should vote Z” and Y comes to the thread and posts “I think you should vote for Z”, this is bad. Note that protecting a player doesn’t confirm their innocence so this would be a bad choice anyway. If you reveal to a player that you have “such and such awesome pro-town role” and you die that night, you can argue against them for in thread reasons, but make sure you don’t indicate that it has anything to do with your death. I reserve the right to prohibit someone from posting entirely if I feel they have too much information.
Keep a running tally of votes every time you vote.
Inactive players will be modkilled. You don’t have to vote but you do have to participate.
Each round I will set a number. This is the number of votes a player must have before they will be lynched. Day will not end until someone is lynched. Once this number is reached that person is dead (and all rules regarding dead people apply) and no amount of unvoting can change that. Roles and alignment will not be revealed upon death (players are lynched by being tossed off the cliff, hard to tell if a bloody smear is pro town or not).
You may vote no lynch but don’t bother abstaining.
Night will last at least 24 hours.
Invisibility mode is encouraged.
The setup is closed, but certain people know more about it than other people.
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