I asked this question for Reputations but what about for Relations? Can someone please list the Ranks for Relations.
I asked this question for Reputations but what about for Relations? Can someone please list the Ranks for Relations.
Work, Girlfriend, Responsibilities, Reality, Kids, and MTW - all things in life make life worth living.
Edit October 17th, 2007
Work-Still hate it but I appreciate having it more now.
Girlfriend - ? - looks like I am helping Nga now. Miss sex though.
Responsibilities, Too many bills to too little money
Reality - (Censored)
Kids - My son is improving a little bit each day, still far behind but I may have more kids in the future.
MTW - Kingdoms installed but...Urggg, too soon.
----------------
Conclusion, Life is worth Living now.
Abysmal
Terrible
Very poor
Poor
So-so
Reasonable
Amiable
Good
Very good
Outstanding
Perfect
Might be wrong though... Hopefully someone who knows the file this is in comes by.
Still maintain that crying on the pitch should warrant a 3 match ban
Thanks.
I was sure of the high and low ends of it but around the
So-so
Reasonable
Amiable
Good
range I was confused.
Work, Girlfriend, Responsibilities, Reality, Kids, and MTW - all things in life make life worth living.
Edit October 17th, 2007
Work-Still hate it but I appreciate having it more now.
Girlfriend - ? - looks like I am helping Nga now. Miss sex though.
Responsibilities, Too many bills to too little money
Reality - (Censored)
Kids - My son is improving a little bit each day, still far behind but I may have more kids in the future.
MTW - Kingdoms installed but...Urggg, too soon.
----------------
Conclusion, Life is worth Living now.
I'm not entirely sure whether amiable belongs before or after good though...
Still maintain that crying on the pitch should warrant a 3 match ban
Amiable is worse than good even though they mean exactly the same thing...
"I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton
Well, technically they might, but in context the game has them the right way around (amiable being good but not friendly relations)Originally Posted by Xdeathfire
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
So here's a question for the modders among us.
In the campaign_ai.db file there are suggested values for enabling trusted alliances. values of 0.8 for relations with the faction in question, and 0.3 as I recall for global reputation.
There are 11 ranks of relations in the above list - are we to assume that the value 1 is distributed equally across the list, so that each is worth 0.9090?
In which case wouldn't a value of (eg.) 7.272 for Very Good or 8.181 for Outstanding be a better setting, so you could always tell in-game whether your relations were good enough to maintain the alliance?
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
I'm not a modder, so take this with a grain of salt, but if I was writing the code I'd have it go from -1 to 1, rather than 0 to 1
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
which would explain the 11 values...thanks! never a programmer y'see, got no idea about this kind of thing
so the file is basically saying you need to keep relations above outstanding to keep the alliance
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
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