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Thread: Yea anthor reform Question

  1. #1
    Member Member sgsandor's Avatar
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    Default Yea anthor reform Question

    Well hell there fellow EB fanatics! Dont nail me to cross for this question but here it goes
    I want to get to the imperial reforms, i want to alter the script i now one of you guys out there can help me out if u can show me what to cut and exactlu where to paste it i would reaaly owe u one!
    please !

  2. #2

    Default Re: Yea anthor reform Question

    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  3. #3
    Member Member sgsandor's Avatar
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    Default Re: Yea anthor reform Question

    I saw that thread, i am asking for a lil more help but thanks fondor

  4. #4

    Default Re: Yea anthor reform Question

    Did you follow the 2 links in there to this?
    http://www.twcenter.net/forums/showp...65&postcount=4

    Should help. Anyways, this is all you do.
    1. back-up the ebbs_script file
    2. Open it and use the find function to search for Imperial

    That's it, your at the Imperial reform conditions.
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  5. #5
    Member Member sgsandor's Avatar
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    Default Re: Yea anthor reform Question

    Fondor thanks I am gonna try this again. I apperciate your help!

  6. #6

    Default Re: Yea anthor reform Question

    hmm just recieved a privatemsg from another guy asking how this works. The imperials unlike the marians don't have an unconditional trigger, so the best way to force them without having to wait for a character is to add an unconditional. The original should be changed to:
    Code:
    declare_counter Romani
    declare_counter AugustanReformatorCounter
    
    monitor_event SettlementTurnStart BuildingExists = gov2
    and FactionType seleucid
    and I_CompareCounter Romanii_Reform = 2
    
    inc_counter Romani 1
    
    end_monitor
    
    monitor_event FactionTurnEnd FactionType seleucid
    and I_CompareCounter Romani > 54
    and I_TurnNumber > 499
    and I_NumberOfSettlements seleucid > 89
    ;and BattlesFought > 399
    and I_CompareCounter Romanii_Reform = 2
    and I_CompareCounter AugustanReformatorCounter = 1
    
    	set_counter Romanii_Reform 3
    
    end_monitor
    
    ;Unconditional Reforms
    monitor_event FactionTurnEnd FactionType seleucid
    and I_CompareCounter Romanii_Reform = 2
    and I_NumberOfSettlements seleucid > 70
    
    	set_counter Romanii_Reform 3
            terminate_monitor
    
    end_monitor
    
    
    monitor_event CharacterTurnStart Trait Augustus > 1
    
    	set_counter AugustanReformatorCounter 1
    
    end_monitor
    
    monitor_event FactionTurnEnd FactionType seleucid
    	set_counter Romani 0
    end_monitor
    Just copy the bold parts and place them where I put them. Change the "numberofsettlements" counter to what you want it to be (I have 70 cities here). If you copy the line I used now you only have to change the city number to your preference.

    If you copy it from the Marians make sure you change:
    and I_CompareCounter Romanii_Reform = 2 in the marian trigger value is 1
    set_counter Romanii_Reform 3 in the marians it would be 2.
    My first balloon:

  7. #7
    Member Member sgsandor's Avatar
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    Default Re: Yea anthor reform Question

    Cinna thank u!!!!!!!!!!!

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