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  1. #1
    EBII Mod Leader Member Foot's Avatar
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    Default Re: structures NOT getting repaired

    Quote Originally Posted by pezhetairoi
    I don't think you're supposed to repair it, you're supposed to demolish it and build one of your own. The script has a line that automatically sets whatever government building's in there to a health of 0 if it's not your own. Or so I think. Really smart and good anti-cheating procedure so you can't just pick up from the neighbour's governments and get instant access to his units through his MICs straightaway. It makes you rebuild an MIC and government from scratch before you can get anything recruited there. I like.
    Thats entirely correct. You are repairing it, but it gets damaged every turn.

    EDIT: MICs are no longer designed to be destroyed, you cannot use MICs that you don't share with another faction, but if there a MIC you can use, you are not meant to destroy it but use it.

    Foot
    Last edited by Foot; 04-30-2007 at 17:29.
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  2. #2
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: structures NOT getting repaired

    Quote Originally Posted by Foot
    if there a MIC you can use, you are not meant to destroy it but use it.

    Foot
    But of course; but the chances of that happening for quite a significant number of factions is few and far between. The only example I've had so far of being able to pick up on regional levies straightaway was as Baktria taking over management of AS provinces.


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  3. #3
    EBII Mod Leader Member Foot's Avatar
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    Default Re: structures NOT getting repaired

    Quote Originally Posted by pezhetairoi
    But of course; but the chances of that happening for quite a significant number of factions is few and far between. The only example I've had so far of being able to pick up on regional levies straightaway was as Baktria taking over management of AS provinces.
    Casse, Aedui and Arverni all share Factional and regional MICs.

    Hayasdan and Pontos share Factional and Regional MICs.

    Epeiros and either Makedonia or KH (I can't remember) are the same.

    Rare?

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  4. #4
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: structures NOT getting repaired

    Didn't Getai and Sweboz also share at least the Regional MICs ?
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  5. #5
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: structures NOT getting repaired

    Quote Originally Posted by Foot
    Epeiros and either Makedonia or KH (I can't remember) are the same.
    KH. Also Sweboz and Getai share factional MICs, and my Casse been able to use Sweboz regionals as well.
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  6. #6
    Member Member Intranetusa's Avatar
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    Default Re: structures NOT getting repaired

    Actually, I have many cities that have multiple functioning government buildings.

    I'm playing as Romans, and in Gallic cities I have lvl 1 Gallic government buildings and lvl 2 Roman government buildings, both fully repaired. In Sparta, I have like 4 government buildings, Greeks, Macedonians, Epierots, and mine.

    I think this is a glitch cuz the AI doesn't destroy government buildings when they conquer cities but build new ones.
    Last edited by Intranetusa; 04-30-2007 at 19:45.
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  7. #7

    Default Re: structures NOT getting repaired

    but you can"t recruit i those mics.

  8. #8
    Member Member Intranetusa's Avatar
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    Default Re: structures NOT getting repaired

    Actually, I meant government buildings, not MICs...I'll go back and edit my post.
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  9. #9
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: structures NOT getting repaired

    I think the closer an enemy culture is to your own the greater the chance their MIC will work for you. Romans share their MIC with the Epirotes, Eastern Greeks like Baktria, AS and Ptolies have one. The neighboring states of Hayasdan and Pontos share theirs and so on.
    The Sabyn share theirs with the Carthies who resemble them mostly in general culture. The Celtic factions of Gaul and Briton do the same. That's why they can recruit from eachothers MIC's.
    It also presents a problem when your neighbor comes to call. If his culture is similar he can churn out good troops from a settlement he conquered from you, where you spent valuable mnai to upgrade your MIC.

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  10. #10
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: structures NOT getting repaired

    Quote Originally Posted by Foot
    Casse, Aedui and Arverni all share Factional and regional MICs.

    Hayasdan and Pontos share Factional and Regional MICs.

    Epeiros and either Makedonia or KH (I can't remember) are the same.

    Rare?

    Foot
    Okay, that explains it. I've only played as: Getai, Makedonia, Baktria and Romani. Explains a lot indeed...


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  11. #11
    Member Member atheotes's Avatar
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    Default Re: structures NOT getting repaired

    In one of the settlements i see 2 provisional military goverments avaialble to be uilt... if i build both i get 2 sets of goverment buildings in the list of avaialble buildings (i see 2 each of types I II III and IV governments)... i am trying to remember what happened... i did teardown a govt bldg and built hte single turn provisional govt... in the next turn i noticed another govt bldg and tore it down... it gave me the option to build a seci=ond provisional govt!!!
    Did this happen bcos there were 2 govt types in that settlement when i captured it (possible bcos it was held previouslt by 2 different factions?)

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