Quote Originally Posted by Intranetusa
ACtually, it's fine every round...it doesn't get damaged at all.
For some of my cities, I have multiple government buildings. In Cornith, I have 1 Roman lvl 3 govt building, 1 Roman lvl 2 govt building, and 1 Maecdonian lvl 3 building...all undamaged
The script will only damage government buildings once. It will damage Polybian MICs every turn though. And the script will not damage the government if you take the town diplomatically or wait until they give up from a seige (and don't sally forth). TEAR DOWN ALL GOVERNMENT BUILDINGS. Once you take a town tear them all down no matter what condition they are in. If you do not it is cheating.

Having a type1 government in an area that doesn't have a homeland won't help. All it will do will allow you to build a L5 MIC. And since recruitment is based on regions, the L5 MIC in that area won't have anything for your faction. You will actually be hurting yourself by not allowing as much regional units.


Quote Originally Posted by Watchman
No. That file is extremely expendable, and a new one will simply be created to fill the void once you load a campaign (be it savegame or a new one). It may take the game some extra loading time to generate it, but that's it.
Second.