either way, you wont be able to access the units enless your faction is allowed to in the txt file, so it is pointless to keep them when you have the ability to create romani units.
either way, you wont be able to access the units enless your faction is allowed to in the txt file, so it is pointless to keep them when you have the ability to create romani units.
No. That file is extremely expendable, and a new one will simply be created to fill the void once you load a campaign (be it savegame or a new one). It may take the game some extra loading time to generate it, but that's it.Originally Posted by Centurio Nixalsverdrus
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
The script will only damage government buildings once. It will damage Polybian MICs every turn though. And the script will not damage the government if you take the town diplomatically or wait until they give up from a seige (and don't sally forth). TEAR DOWN ALL GOVERNMENT BUILDINGS. Once you take a town tear them all down no matter what condition they are in. If you do not it is cheating.Originally Posted by Intranetusa
Having a type1 government in an area that doesn't have a homeland won't help. All it will do will allow you to build a L5 MIC. And since recruitment is based on regions, the L5 MIC in that area won't have anything for your faction. You will actually be hurting yourself by not allowing as much regional units.
Second.Originally Posted by Watchman
Thanks guys, but deleting map.rwm didn't work either.![]()
The "Tuat Celtiberian Alliance" fix did it!![]()
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Btw, I spied out Tuat with toggle_fow, and there were about fourty buildings called "Victory (Western Greek). The descriptions say "Warning - this should never appear". Well, I am Makedonia and I conquered about fourty provinces so far - is that the reason? Or is it just a weird thing due to my crude v0.81 build with all the different fixes (also typo fix and Rebel City fix for 0.81) I tried out?
No, just a coincidence. The crash is caused by going over the per settlement building limit.Originally Posted by Centurio Nixalsverdrus
The truth is the most valuable thing we have. Let us economize it. - Mark Twain
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