Quote Originally Posted by Bwian
The Lords would be the general units. I don't really see them as a 'unit' in their own right, since they would be far too few in number to actually form up a large unit. It would also be the only way we can have a unque model for the Vampire leaders. to show up against the rank and file.

As far as the magic goes, I am also nervous about making units of magic throwing warriors. There is a minimum unit size, and this would be a problem. There would be a handful of Necromancers at most in a an army...more would look wrong. If I can find a way to mess about with things to get around this, then I will.

I managed to fool RTW into letting me use a human skeleton in an elephant unit ( with invisible riders due to the lack of a saddle bone ) and this worked well for me. It greatly reduced the size of the unit. There were some issues...and I could not make the archers on the back fire ... but it's an avenue I can explore for magic firing units.

Having a massed rank of these is out though... just looks silly and unrealistic.
Maybe I'm totaly wrong here, but isn't Vampire Thralls just plain vampires, but belonging to the bottom rungs of vampire society. But they're not core units so we could drop them without losing the WH feel. My only real beef here, (and it is minor) is that it would be nice with a vampire faction where we've actually got some vampire units in battles we can play with.

Otherwise we're in full agreement. If we can't make something in the Warhammer world work well in the MTW2 engine, we should drop it.