Results 1 to 30 of 184

Thread: Faction Thread 2: Vampire Counts

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #9

    Default Re: Faction Thread 2: Vampire Counts

    Zombies could fight with the weapons they had when they were alive, for example peasants would have crude weapons.

    Though a unit can be made to run amok this will occur regardless of how close they are to their necromancer, so out of control zombies can be difficult to code.

    Also how will this faction function. Since the Tomb Kings use soldiers made from the preserved dead they only have low levels of soldiers but since Vampire Counts use undead that are far more available they should have greater numbers. A possible handicap is to only allow this faction to start with weak undead units, with strong units available at the end of the tech tree (no middle level units). This would encourage early attrition until this faction has worked its way up the tech-tree.
    Last edited by uanime5; 05-02-2007 at 19:12.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO