No not really. There are 12 of them in each unit. Concentrated. I think....
No not really. There are 12 of them in each unit. Concentrated. I think....
There are 20 men units in MTW2 so I think it's totaly doable. The problem is that there's a roof on how many models there can be in the game in total. Next problem is that we haven't found a way to make any form of wizardry look cool or be useful of the battlefield. This coupled to that we don't even know what kind of magic they should be able to do. Using the WH spell lists is naturally out of the question.Originally Posted by Born in lust for blood
To sum it up. Wizards are not priority units, they will require more work than all other units and on top of that there still is problems that need to be solved before we could even begin to implement them.
But this doesn't stop small groups of Vampires or Bloor Dragons in the game. That would be smashing.
Sorry you must have been boring. -Dr Zoidberg
No theres not, the army list entry is for a necromancer. Singular. Nor are there any minatures for a unit. I dont know where you're getting this info from, please source it.Originally Posted by Born in lust for blood
Aren't you being a tad anal now? Just because in WH these units are deployed only one at a time mean we can't have to do it. If our choices are multiple units or not at all, then I'm all for bending the WH cannon.Originally Posted by Casuir
Or we could deploy them as siege weapons. One necromancer, (the cannon) and a group of bodyguards, (the cannoneers). The siege weapons have hit points. The only silly thing is that they can't shoot unless the bodyguards are there, but that's a minor issue.
But this is all academic since we're still not sure if we even can have them in the mod.
Sorry you must have been boring. -Dr Zoidberg
Siege units as people do not work. You have to use the siege weapon skeleton, cannot animate movements correctly, and you get a crew pushing them around....Also...if you get an infantry rush..the crew run off and fight, and the gun stops working.
Sorry...but I just don't see how this would be believable.
Also, when it comes to powerful single characters ( and I agree with Casuir here ) I cannot see how there would be a unit of them in the sort of size battles we would be having. It's like having an army of Chaos Lords. You might summon one to a battle... but not many. Units in MTW2 scale up..and 20 men is not 20 men on HUGE unit size.
You then have to cope with the other problems of massed missile firing:
1) Always volley fire.
2) Limits on targets. Infantry cannot fire at walls etc.
Necromancers would make potential general units for the Counts, able to raise armies ( literally ) and command troops in the field.... but not as a general combat unit. They are not listed as such in teh army books, and I don't feel comfortable trying to find a reason to fit them in.
Careless Orc Costs Lives!
Maybe then a unit with skeletons and a necromancer(eg like captain) to look like that.
Speaking of the necromancer how do you expect to rise troops in battle?
Or are you not?
Raising troops in battle is impossible. There is no provision for this in the game engine.
Careless Orc Costs Lives!
I guess the only way to raise troops would be to convince the game that there was another army nearby and that it could enter the battle. However I have no idea how to do this or if it is even possible.
Hiring the undead as mercenaries would be a better way of 'raising' an army.
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