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Thread: Faction Thread 2: Vampire Counts

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  1. #1
    Annoying Warhammer know-it-all Member DrZoidberg's Avatar
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    Default Re: Faction Thread 2: Vampire Counts

    Quote Originally Posted by overkill1991

    Instead of having necromancers as units, why not make a priest be a necromancer. This way you could send a necromancer(priest) to one of your areas and make it so that as long as the necromancer stays in that certain area or city,that at each end of the turn a city or cities in a region would receive a group of undead. Or an army spawns for your faction in that area consisting completely from undead soldiers.
    I hate to rain on your parade but I'm fairly sure this isn't possible to do in the MTW2 engine.
    Sorry you must have been boring. -Dr Zoidberg

  2. #2

    Default Re: Faction Thread 2: Vampire Counts

    The closest thing to that is generals being able to recruit mercenaries. This costs money but requires no population to form the pool. If we are to have undead troops raised, then the only way to do it would be to have them as mercenaries.

    Now...the problem there, is making sure that only those factions that should be using them are able to recruit them. I cannot imagine having an Empire army using skeletons as troops....
    Careless Orc Costs Lives!

  3. #3

    Default Re: Faction Thread 2: Vampire Counts

    Mercenaries can be assigned to a particular religion. Therefore we just have to ensure that only the Vampire Counts, and possibly the Tomb Kings, belong to that religion while all other factions belong to a different religion.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
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  4. #4
    Member Member lanky316's Avatar
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    Default Re: Faction Thread 2: Vampire Counts

    Quote Originally Posted by uanime5
    Mercenaries can be assigned to a particular religion. Therefore we just have to ensure that only the Vampire Counts, and possibly the Tomb Kings, belong to that religion while all other factions belong to a different religion.
    IF this can be done right then maybe priests as Necros will work... The VC (and TK I guess) can recruit cheap undead mercenaries in regions with an undead religion of 50% (representing the level of dark magic) Of course, this should only be the basic troops but still not sure if that's possible. Forgive me, brainstorming out loud

  5. #5

    Default Re: Faction Thread 2: Vampire Counts

    Quote Originally Posted by lanky316
    IF this can be done right then maybe priests as Necros will work... The VC (and TK I guess) can recruit cheap undead mercenaries in regions with an undead religion of 50% (representing the level of dark magic) Of course, this should only be the basic troops but still not sure if that's possible. Forgive me, brainstorming out loud
    I'd like to point out that in the vanillia M2TW you can set mercenaries to only be recruitable by factions that are a defined religion eg Catholic or Islam. Only in Kingdoms can you restrict recruitment by how religious certain areas are. Thus you could allow the VC or TK to recruit undead mercenaries in the Empire but you could not stop them from doing this.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  6. #6

    Default Re: Faction Thread 2: Vampire Counts

    I'm new here been watching mod for a very long time also being playing warhammer tabletop as Vampire counts for a while. I just got a few suggestions that you can take or disregard as you see fit.

    -First in the campaign i believe that vampire generals shouldnt die of old age and shouldnt age. I dont know if this is possible but it sorta makes sense IMO.

    -Second generals should all have night fighting bonus traits once again sorta makes sense for vampirism...

    -Third probably little bit more spun out idea is a different form of currency for VC and perhaps others. Like instead of cash something like sacrifices/magic/corpses/blood. Dunno if that is possible but...

    -Fourth undead should definetly have no ranged units. As a tabletop VC player it has been a given that i had no ranged units except for banshee and to add skeleton archers would sorta reck the feel of them. Just my opinion but yeah.

    -All units should cause fear as fear is a VERY big part of a VC army on TT game. Also all units maybe bar ghouls should be immune to morale. This may seem overpowered but the lack of range should maybe alsmot even this out. Once again this reflects the TT where this 2 was a big part of the game. I also seem to remember in the RTW release of warhammer the demons took damage from loss of morale or in TT terms "Instability". This may apply to undead as well.

    -Just a question- can unit descriptions been taken from the army books or is that illegal?

    -Although i play Strigio and blood dragon armies on the TT i believe that Von Carstein should be the only bloodline available. They are the only ones amibitious enough to try to "take over the world'. Maybe your starting leader should be manfred von carstein? Depends what time in the warhammer world you are basing this game on eg be4 or after Storm of CHaos..

    -No diplomats/merchants unless you turn merchants into necromancers or
    something with a change of currency it might make sense... dunno

    -Somehow conjure storms/floods???????

    -Immune to plague but spread it in regions their armies pass through.... As well as skaven...

    -No generals body guard just stick him in a unit like in the TT....

    -Oh and really looking forward to dire wolves they where one of my fav units um dunno how u could make but use RTW attack dog something like that without owners...

    Thats just my suggestions most are probably stupid but anyways i signed up and put my 5 c in :) Wooo cant wait awesome mod!

  7. #7

    Default Re: Faction Thread 2: Vampire Counts

    I completely disagree with the idea of giving Vampire Counts no ranged units, it makes no sense when we have seen Skeleton Archers in previous editions of Warhammer. I personally think they should be in, but should be very ineffective.

    Anyway, I have an idea, not entirely sure how possible it is to do. But perhaps have Undead mercenaries appearing in a territory for a few turns after you defeat an enemy force. So you can raise more troops as you march to war, just as would happen.

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