Are sure? It looks more like milkshape.
Well, I looked at a screen grab from 3DS Max.Perhaps we're talking about different pics?
The only picture that have been released of the skaven is a screenshot from 3dsmax.
Wouldnt u be able to make the screaming bells like the giant cross in mtw2, so they inspire morale or something like that.Originally Posted by Meneldil
It's a fool's race to be run, if all is lost if it be won.
This has already been covered. Read through this thread and you'll have your answer.Originally Posted by Goncalou
Sorry you must have been boring. -Dr Zoidberg
I'd like to suggest that keeping Skaven as one faction is the right way to go. They don't have all that many independant settlements in the beginning, so I think splitting them is just too much.
slave slingers could be included. Very, very cheap unit, lowest moral possible, does little more than take up space.
The idea to make clan buildings an exclusive temple line is great.
Ratswarms would be sick too, along with warpfire throwers and ratling guns
Having them seperate factions would realistic represent the Skaven political situation (AKA, united they could conquer the world, but they'd rather infight)
Therefore a skaven player's goal would be to first unite or conquer all skaven clans, and then set about world domination
When you're making the names list for the Skaven "family members", this might come in handy:
http://uk.games-workshop.com/skaven/name-generator/1/
As Caradrayan pointed out skaven don't have that many settlements to begin with and the ones they do are fairly spread out so separating them into different factions would probably mean an early death. Don't like the idea of separate temples for clans, there's no problem with fielding different clans in the same army in the tabletop. Also we don't have a way to accurately represent the network of underground tunnels which connect skaven settlements, allowing them to move troops around. limiting troop types by settlement would put a skaven player at a serious disadvantage given the distances between some of their settlements.
Cuiser makes a good point, but I'm so wedded to the idea of temple lines for clan troops, I will suggest a comprimise: basic clan troops like globadiers, night runners, and giant rats should be recruited generally, and 1 elite unit from each clan can be temple (clan building) specific. Rat ogres, jezzails, and censer bearers would be my suggestion for exclusive access.
Yeah rat ogres, they'll crush the normal ones cause rats have claws and teeth.
It's a fool's race to be run, if all is lost if it be won.
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