Page 4 of 4 FirstFirst 1234
Results 91 to 102 of 102

Thread: Faction Thread 3: Skaven

  1. #91
    RnJ PR Officer Member Eufarius's Avatar
    Join Date
    Sep 2006
    Location
    Florida
    Posts
    331

    Default Re: Faction Thread 3: Skaven

    Are sure? It looks more like milkshape.


  2. #92
    Member Member Dreq-Kai's Avatar
    Join Date
    Jan 2008
    Location
    Saskatchewan, Canada
    Posts
    35

    Default Re: Faction Thread 3: Skaven

    Well, I looked at a screen grab from 3DS Max.Perhaps we're talking about different pics?

  3. #93
    Warhammer: Total War Team Member Alletun's Avatar
    Join Date
    Mar 2007
    Posts
    121

    Default Re: Faction Thread 3: Skaven

    The only picture that have been released of the skaven is a screenshot from 3dsmax.

  4. #94
    RnJ PR Officer Member Eufarius's Avatar
    Join Date
    Sep 2006
    Location
    Florida
    Posts
    331

    Default Re: Faction Thread 3: Skaven

    Ah. thanks Alletun and you too Dreq-Kai.


  5. #95
    Awesome Cold One Knight Member Goncalou's Avatar
    Join Date
    Feb 2008
    Location
    Waging war on Brettonia.
    Posts
    77

    Question Re: Re : Faction Thread 3: Skaven

    Quote Originally Posted by Meneldil
    I know this isn't doable with MTW2 engine, but having Screaming Bells on a battlefield would have been great

    As for the Warplock Jezzails, how do you plan to make them ? Have them working as regular handgunners ?
    Wouldnt u be able to make the screaming bells like the giant cross in mtw2, so they inspire morale or something like that.
    It's a fool's race to be run, if all is lost if it be won.

  6. #96
    Annoying Warhammer know-it-all Member DrZoidberg's Avatar
    Join Date
    Apr 2007
    Posts
    225

    Default Re: Re : Faction Thread 3: Skaven

    Quote Originally Posted by Goncalou
    Wouldnt u be able to make the screaming bells like the giant cross in mtw2, so they inspire morale or something like that.
    This has already been covered. Read through this thread and you'll have your answer.
    Sorry you must have been boring. -Dr Zoidberg

  7. #97

    Default Re: Faction Thread 3: Skaven

    I'd like to suggest that keeping Skaven as one faction is the right way to go. They don't have all that many independant settlements in the beginning, so I think splitting them is just too much.

    slave slingers could be included. Very, very cheap unit, lowest moral possible, does little more than take up space.

    The idea to make clan buildings an exclusive temple line is great.

  8. #98

    Default Re: Faction Thread 3: Skaven

    Ratswarms would be sick too, along with warpfire throwers and ratling guns

    Having them seperate factions would realistic represent the Skaven political situation (AKA, united they could conquer the world, but they'd rather infight)
    Therefore a skaven player's goal would be to first unite or conquer all skaven clans, and then set about world domination

  9. #99

    Default Re: Faction Thread 3: Skaven

    When you're making the names list for the Skaven "family members", this might come in handy:
    http://uk.games-workshop.com/skaven/name-generator/1/

  10. #100

    Default Re: Faction Thread 3: Skaven

    As Caradrayan pointed out skaven don't have that many settlements to begin with and the ones they do are fairly spread out so separating them into different factions would probably mean an early death. Don't like the idea of separate temples for clans, there's no problem with fielding different clans in the same army in the tabletop. Also we don't have a way to accurately represent the network of underground tunnels which connect skaven settlements, allowing them to move troops around. limiting troop types by settlement would put a skaven player at a serious disadvantage given the distances between some of their settlements.

  11. #101

    Default Re: Faction Thread 3: Skaven

    Cuiser makes a good point, but I'm so wedded to the idea of temple lines for clan troops, I will suggest a comprimise: basic clan troops like globadiers, night runners, and giant rats should be recruited generally, and 1 elite unit from each clan can be temple (clan building) specific. Rat ogres, jezzails, and censer bearers would be my suggestion for exclusive access.

  12. #102
    Awesome Cold One Knight Member Goncalou's Avatar
    Join Date
    Feb 2008
    Location
    Waging war on Brettonia.
    Posts
    77

    Default Re: Faction Thread 3: Skaven

    Yeah rat ogres, they'll crush the normal ones cause rats have claws and teeth.
    It's a fool's race to be run, if all is lost if it be won.

Page 4 of 4 FirstFirst 1234

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO