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Thread: Suggestion

  1. #1

    Default Suggestion

    In future versions, could we please have some sort of full 'tree' with the factional and regional recruitment buildings, and what they can recruit under which government?

    I find myself often building them only to find out that appearantly I can't recruit any regional troops. It's a bit frustrating

    In fact, I'm still not sure how that whole thing works.

  2. #2
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Suggestion

    Type1 - L5 Factional MIC - L2 Regional MIC
    Type2 - L4 Factional MIC - L3 Regional MIC
    Type3 - L3 Factional MIC - L4 Regional MIC
    Type4 - L2 Factional MIC - L5 Regional MIC

    The recruitment varies by region dramatically, so there is no easy way to say what you can recruit at each level of MIC. But, there is no difference on what a MIC can recruit under a given government. When you build a L2 MIC under Type1 government, you will get the same units if it was a L2 MIC under a Type4 government.


  3. #3
    EB annoying hornet Member bovi's Avatar
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    Default Re: Suggestion

    Arkatreides works on his excellent unit cards, I think he'll mark a map with where you can recruit each unit on them for the next release.

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  4. #4
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Suggestion

    Quote Originally Posted by MarcusAureliusAntoninus
    Type1 - L5 Factional MIC - L2 Regional MIC
    Type2 - L4 Factional MIC - L3 Regional MIC
    Type3 - L3 Factional MIC - L4 Regional MIC
    Type4 - L2 Factional MIC - L5 Regional MIC
    The only exception being the Romans during the Camillian and Polybian eras. During the former they cannot build factional MICs except in their starting provinces and Segestica; during the latter they cannot build them outside of Italy.
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  5. #5
    Member Member sgsandor's Avatar
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    Default Re: Suggestion

    A map would be great, or fixing recruitment holes or both lol
    seriously though i have the same problem build a regional MIC ( i am still polybian) and there are no troops at all

  6. #6
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Suggestion

    Stop being so angry, seriously!

    A map is impossible, if you took a look at the edb code you would understand.

    We are working on fixing recruitment holes, but please be aware there are some places where recruitment will be very sparse and it is meant to be this way.

    Foot
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  7. #7
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Suggestion

    The easiest way to do it is just save your game when you take a city, the just cheat to build all the diffrent combinations of goverments/mics, then when you know which goverment type you want and which type of mic you will concentrate on developing then reload and follow that path. Simple
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  8. #8
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Suggestion

    Three reasons that you aren't getting units in the regional/native MIC. 1) You are the natives. In a homeland region, your culture is the native culture and thus all native units are your factional units. 2) The regionals haven't been made yet. Some places like Illyria & western Mediterranean islands don't have regions but will some day. Or 3) the natives in that region aren't willing to work for your faction. After being defeated in battle, raped, pillaged, enslaved, and occupied by military forces, they aren't going to just join up with you and have their elite nobility fight loyally alongside their captors.


  9. #9
    Member Member sgsandor's Avatar
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    Default Re: Suggestion

    I wasnt being mad! i love eb and i am sorry if u took it wrong

  10. #10

    Default Re: Suggestion

    I don't have a problem with there being sparse (or even no) regionals available some places, it's just I'd like some way to see what are potentially there, so I know whether that 5th level MIC will let me get something good so I need a type 4, or if I should settle for 4 and put a type 3 govt in.

    A map would be nice but it seems to me it would be simpler if the building tree could show the full range of MICs. Or is that not practical?

  11. #11
    EBII Council Senior Member Kull's Avatar
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    Default Re: Suggestion

    Quote Originally Posted by Deaghaidh
    I don't have a problem with there being sparse (or even no) regionals available some places, it's just I'd like some way to see what are potentially there, so I know whether that 5th level MIC will let me get something good so I need a type 4, or if I should settle for 4 and put a type 3 govt in.

    A map would be nice but it seems to me it would be simpler if the building tree could show the full range of MICs. Or is that not practical?
    The in-game building tree doesn't work for MICs (and several other EB structures).
    "Numidia Delenda Est!"

  12. #12

    Default Re: Suggestion

    And surely, half the fun is finding out what you can do with each region. Sure it might be frustrating, but isnt that adding to the challange. Having all the answers laid out in front of you makes it too easy. As a conquorer, shouldnt you have to find out the hard way, what works best for each region. Building the "wrong" type of govt/MIC to control a region sounds like part of the learning curve. As a player, I prefer to have surprises in the game, good or bad, because I dont want a game that is too repeatative. ie capture a region, build the same buildings, get the same troops, repeat until whole world captured.

    Vive le difference

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