Results 1 to 20 of 20

Thread: huge unit sizes...

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Iron Fist Senior Member Husar's Avatar
    Join Date
    Jan 2003
    Location
    Germany
    Posts
    15,617

    Default Re: huge unit sizes...

    I've always played on huge, my brain can't deal with the knowledge that there could be even more men in my army.
    On ther other hand, I'm used to it, formations take some time to react etc., but the benefit of not having to imagine that my metropolis is defended by four units of 30 men or so makes up for it IMO.


    "Topic is tired and needs a nap." - Tosa Inu

  2. #2

    Default Re: huge unit sizes...

    I play on normal for computer reasons, but wouldn't going huge make buying a unit a lot more questionable as it saps away a bigger percentage of your population?

  3. #3
    Guardian of the Fleet Senior Member Shahed's Avatar
    Join Date
    Oct 2002
    Location
    Leading the formation!
    Posts
    7,918

    Default Re: huge unit sizes...

    It does'nt impact population in M2:TW as it did in R:TW.
    Smaller unit sizes also allow for greater use of terrain in the battle maps, whihc is why I play on normal unit size.
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  4. #4
    Ricardus Insanusaum Member Bob the Insane's Avatar
    Join Date
    Sep 2002
    Location
    London, UK
    Posts
    1,911

    Default Re: huge unit sizes...

    I have been playing a campaign on huge and I have to say I quite like it... If I accept that I have my archers in 3 rows rather than two then are still manourvrable and I think it makes the melee's last longer over all... The fights between individual soldiers take the same time but there are more of them, usualy deployed deeper rather than much wider than I would have on normal size, so it takes longer to decide the outcome. This gives more time for your flanking actions. I have not noticed cavalry being uber, to the contray it is easier for them to get bogged down in the infantry fighting now and it takes longer for them to reform for charges...

    Additionally your walls in a seige look decently manned...

    Must remember to go and switch that unlimited men on the battlefield thing on though... I am forever getting reinforcements delayed now..

  5. #5
    Iron Fist Senior Member Husar's Avatar
    Join Date
    Jan 2003
    Location
    Germany
    Posts
    15,617

    Default Re: huge unit sizes...

    Quote Originally Posted by Bob the Insane
    Must remember to go and switch that unlimited men on the battlefield thing on though... I am forever getting reinforcements delayed now..
    I'm getting that too and I actually keep it, on one hand it's like fighting Mongols in the night(only one stack at once) and on the other hand, even more important, if I have too many men on the field, the game can go down to 2-3 fps, just one more big army can make all the difference there. And my CPU(C2D E6600) still isn't at 100% even if it lags, maybe CA can optimise that sometime?


    "Topic is tired and needs a nap." - Tosa Inu

  6. #6
    Cynic Senior Member sapi's Avatar
    Join Date
    Oct 2004
    Location
    Brisbane
    Posts
    4,970

    Default Re: huge unit sizes...

    It's likely graphics lag.
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  7. #7
    Masticator of Oreos Member Foz's Avatar
    Join Date
    Dec 2006
    Posts
    968

    Default Re: huge unit sizes...

    Quote Originally Posted by Sinan
    It does'nt impact population in M2:TW as it did in R:TW.
    Smaller unit sizes also allow for greater use of terrain in the battle maps, whihc is why I play on normal unit size.
    I had noticed that as well about the terrain: the features simply lend themselves better to smaller unit sizes. I find myself preferring smaller sizes primarily for ease of management. I like to be able to keep some sort of tabs on my units, and I find it a bit more difficult even with a wide shot when sizes are set in the higher range because the units simply take up more space and thus sprawl out further. Larger unit sizes are especially rough when you start getting combat inside settlements, as the streets are constricting already even for normal unit sizes. It's a travesty trying to position a huge cavalry unit of 80 anywhere you actually might want them inside a settlement. The doubled size of huge just means even more men overflow everywhere, and it seems wholly unnecessary TBH. Smaller sizes similarly seem preferable from a unit movement standpoint: it's far easier to precisely maneuver smaller units around the battlefield, and it may especially be easier to maneuver and charge with cavalry if using a smaller unit size. Smaller unit sizes also mean men will more quickly finish climbing ladders, but most especially will pass through gates more quickly. This is especially noticeable during sallies, where a large sallying army can take horrifying amounts of time to exit the settlement if the unit size settings are high.


    See my Sig+ below! (Don't see it? Get info here)

  8. #8

    Default Re: huge unit sizes...

    never played TW games with anything unit size but huge.

  9. #9

    Default Re: huge unit sizes...

    The main problem with it is when sieging because the settlement and it wall will remain in the same size that can Change dramatically what would have happened in a small or normal scale.
    also it will be harder to take wall since the siege towers remain in there same size and no extra ladders (the defender could take out about 10 in a time without taking any casualties)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO