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  1. #1
    Høvedsmann i Leidangen Member Zajuts149's Avatar
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    Default Multiple Hitpoints

    I've seen in earlier posts that there are different opinions about 2HP units like Generals Bodyguards and faction specific units like Hashishim(sp?) and Sherwood Archers. As I understand it, Generals also get aditional HP from good health, Battle scars and retinue(Shield- and Swordbearers). A small query about this: Do Character-added HP apply to every man in the unit, or just the General himself?

    I've made the observation in my battles that a lot of units die easily. I'm sure this can be attributed to the Shield Bug. Hopefully the deathrate will go down when this is fixed.(Again, small query: Is this fixed in the leaked patch? Can someone verify?)

    Yet, I got to think about Hitpoints on the units in the game. I think its a gamey technique that some special units have twice the amount of HP that regular units have. Still, I'm intrigued by the Idea that some units are harder to kill, due to training and will to fight. What would it be like if all units had multiple HP, but on a more scaled degree.
    For instance, Generals BG: 6 HP, Specials: 5 HP, Elite: 4 HP. The rest: 3 HP.

    I know this might open a can of worms, and one would have to recalculate kill numbers for every unit. Am I walking alone in the desert on this idea?
    "Ar scal risa
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  2. #2
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Multiple Hitpoints

    Do Character-added HP apply to every man in the unit, or just the General himself?
    Character only.

    Again, small query: Is this fixed in the leaked patch? Can someone verify?
    Yup it's definitely fixed.

    I know this might open a can of worms, and one would have to recalculate kill numbers for every unit. Am I walking alone in the desert on this idea?
    Giving units multiple hp screws with the balance of missile units. It might seem like a great way to reduce kill rates, but the system you propose would make missile units worthless, as units would be almost immune to the first few voleys fired at them.

  3. #3

    Default Re: Multiple Hitpoints

    Quote Originally Posted by Lusted
    Giving units multiple hp screws with the balance of missile units. It might seem like a great way to reduce kill rates, but the system you propose would make missile units worthless, as units would be almost immune to the first few voleys fired at them.
    Then maybe u should double the missle damege if u double the hitpoints then it will take just the same time to kill units with missles

  4. #4
    Member Member atheotes's Avatar
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    Default Re: Multiple Hitpoints

    Quote Originally Posted by Eng
    Then maybe u should double the missle damege if u double the hitpoints then it will take just the same time to kill units with missles
    Even with an increased missile damage, the max damage will only remove 1 hit point resulting in no kills in the first volley (unless two arrows hit the same person and both of them are not deflected)
    But i do agree that it is kind of gamey to have multiple hitpoint generals ... and jedi generals it results in

  5. #5
    has a Senior Member HoreTore's Avatar
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    Default Re: Multiple Hitpoints

    Damn, I miss the old Kataphraktoi Jedi's of MTW.... Usually had to spend an entire army of turks to kill one...
    Still maintain that crying on the pitch should warrant a 3 match ban

  6. #6

    Default Re: Multiple Hitpoints

    most players like to have a few of those herioc units i think that seem to rather hard to kill.

  7. #7
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Multiple Hitpoints

    Units with 2 HP are just way too overpowered. A General's BG unit was absolutely ridiculous because of it.

    Quote Originally Posted by HoreTore
    Damn, I miss the old Kataphraktoi Jedi's of MTW.... Usually had to spend an entire army of turks to kill one...
    Really? Because I find that the "Jedi General" phenomenon is one of the relatively few things about that game that drives me nuts -- it's unfortunate that the only relatively safe way to kill a general is with a few well-placed crossbow bolts. I admit that for as much as MTW is still my favorite of the Total War titles overall, I'm glad it's the only one with the Jedi problem!
    "MTW is not a game, it's a way of life." -- drone

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