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  1. #1

    Default Re: Eb 2

    Ah, EB2 ... a far-away dream of a great campaign. I wonder how it will be with a more stable diplomatic system? And what about the new opportunities: The princesses, merchants and priests? Or the two city models. Not to mention the ability of modders to control unit availability.

    It will be very interesting to see.

    rgds/EoE

  2. #2
    Abou's nemesis Member Krusader's Avatar
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    Default Re: Eb 2

    Quote Originally Posted by EoE
    Ah, EB2 ... a far-away dream of a great campaign. I wonder how it will be with a more stable diplomatic system? And what about the new opportunities: The princesses, merchants and priests? Or the two city models. Not to mention the ability of modders to control unit availability.

    It will be very interesting to see.

    rgds/EoE
    We will probably use princesses for most factions. We are discussing city models.

    But controlling unit availability...oh my...I'm 95% sure we will restrict elites and other units, like perhaps slingers so the AI (and player) won't send stacks of those.
    "Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it"
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  3. #3

    Default Re: Eb 2

    Quote Originally Posted by Krusader
    We will probably use princesses for most factions. We are discussing city models.

    But controlling unit availability...oh my...I'm 95% sure we will restrict elites and other units, like perhaps slingers so the AI (and player) won't send stacks of those.
    very good point. annoying to see such nonsense AI's armies over and over again.
    realy looking forward to EB2 and hope you'll set things ready to start modding when Kingdoms is out so it'll exploit its benefits and new features
    but for near future EB1 is the most wanted and superior mod on a horizont.

  4. #4

    Default Re: Eb 2

    Im especially interested in what you can do with Casus Belli. I think modding the papacy could have some interesting opportunities.

  5. #5
    Beta Tester, Emeritus Member Al-Masri's Avatar
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    Default Re: Eb 2

    And dont forget scripting will be less of a problem now that the AI is moddable so the game will run alot faster and with the possibility of more scripted events.
    All Hail Our Lord of Chester,
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  6. #6
    An Imperfect Follower of Light Member Wolfman's Avatar
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    Default Re: Eb 2

    And when you upgrade your troops armour their skins actually change to show their new armor. I think this would be a good way to represent the polybian reforms. I hope you will be able to mod diplomacy so that when you open up diplomacy with a faction they will talk to you in their native language.
    Last edited by Wolfman; 05-05-2007 at 22:01.
    Tales of Gods and Kings - An Arverni AAR-DEAD
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  7. #7

    Default Re: Eb 2

    Quote Originally Posted by Wolfman25
    And when you upgrade your troops armour their skins actually change to show their new armor. I think this would be a good way to represent the polybian reforms.
    MTW2 does that? Amazing, I didn't know that. Sounds like a dreamy future for EB2.

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