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  1. #1
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Eb 2

    Quote Originally Posted by cpwn
    I love EB very much. I would purchase M2:TW when EB2 comes out.

    And I hope EB team can also make a mod about medieval Europe.

    M2 is so bad.....
    There are currently two medieval mods for MTW2, MA and MTR, both of which are in capable hands. Truth is, a few EB members have joined those modding teams, but the EB team as a whole are not interested in doing a medieval mod; for many of us its not an interest.

    Anyway, trying to put out two mods for the same engine, on completely different timelines would be absurdly difficult. We can hardly finish one!

    Foot
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  2. #2

    Default Re: Eb 2

    Quote Originally Posted by Foot
    There are currently two medieval mods for MTW2, MA and MTR, both of which are in capable hands. Truth is, a few EB members have joined those modding teams, but the EB team as a whole are not interested in doing a medieval mod; for many of us its not an interest.

    Anyway, trying to put out two mods for the same engine, on completely different timelines would be absurdly difficult. We can hardly finish one!

    Foot
    So sad

    I have play many mods like RTR,CTW,Crusaders...etc of RTW,and I think EB is the best on preference setting.

    Therefore,I consider you guys could create the most nearly true Medieval Total War.
    Last edited by cpwn; 05-06-2007 at 12:47.

  3. #3

    Default Re: Eb 2

    The idea of the EB team doing an Antiquity mod for M2TW and RTR team doing a Medievel mod for M2TW is... so... delecious! So dam fracking delecious, I'd go as far as... guess what?... BUY M2TW!

  4. #4

    Default Re: Eb 2

    Do you think the promise in Kingdoms of something along the lines of "clever tech trees, changing depending on location and prestige" will mean the EB tech tree will be properly displayed?

  5. #5
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Eb 2

    Quote Originally Posted by I Am Herenow
    Do you think the promise in Kingdoms of something along the lines of "clever tech trees, changing depending on location and prestige" will mean the EB tech tree will be properly displayed?
    We have no idea. The problem with the current building browser is entirely the "not" issue, if that is fixed in MTW2 or Kingdoms then we shouldn't have a problem. We literally have no idea yet.

    Foot
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  6. #6
    A pipe smoker Member MiniMe's Avatar
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    Default Re: Eb 2

    Quote Originally Posted by Foot
    The problem with the current building browser is entirely the "not" issue, if that is fixed in MTW2 or Kingdoms then we shouldn't have a problem.
    please, explain, what is exactly the "not" issue.


  7. #7
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Eb 2

    Quote Originally Posted by MiniMe
    please, explain, what is exactly the "not" issue.
    The "not" condition in the export_descr_building code (on the line that tells the game who gets the building and what conditions are required for it) screws up the building browser so that any building which includes the "not" conditional will not show up. And that doesn't even include the "or" issue, which doesn't even work properly.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


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