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Thread: Changing unit textures

  1. #1

    Default Changing unit textures

    I want to make the Handgunners look like Religious Fanatics. Which part of the handgunner's mesh and textures do I have to change in the battle_models.modeldb file?
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  2. #2
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Changing unit textures

    Well you'd have to actually edit the .mesh files first, then change the textures.

  3. #3

    Default Re: Changing unit textures

    Why would I have to edit the mesh (I don't mind them not having guns)?
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  4. #4
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Feb 2005
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    1,773

    Default Re: Changing unit textures

    So you wouldn't mind if they used thier clubs like they were arquebuses?

  5. #5

    Default Re: Changing unit textures

    No, I'm making a fantasy mod and want to made Mages. I plan to use religious fanatics (who look like wizards) and handgunners (their weapons cause fear and ranged damage like magic).
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  6. #6

    Default Re: Changing unit textures

    The gun is part of the MESH file, attached to the weapon bone. The club for the fanatics is the same.

    When the game uses the fanatics mesh, it will move the model as if it were a handgunner, including raising the club like a gun. You need to remove the mesh part ... which means editing the mesh file itself to remove the gun. It's not just a question of texture or text files.
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