No, I'm making a fantasy mod and want to made Mages. I plan to use religious fanatics (who look like wizards) and handgunners (their weapons cause fear and ranged damage like magic).
No, I'm making a fantasy mod and want to made Mages. I plan to use religious fanatics (who look like wizards) and handgunners (their weapons cause fear and ranged damage like magic).
4 Seasons (6 Empires battle for supremecy); 3.0 version
http://www.twcenter.net/forums/showthread.php?t=172698 (Thread)Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
http://www.twcenter.net/forums/downl...o=file&id=2165 (Download mod)
https://forums.totalwar.org/vb/forumdisplay.php?f=253 (Forum)Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version
http://www.twcenter.net/forums/downl...o=file&id=1820 (Download)
The gun is part of the MESH file, attached to the weapon bone. The club for the fanatics is the same.
When the game uses the fanatics mesh, it will move the model as if it were a handgunner, including raising the club like a gun. You need to remove the mesh part ... which means editing the mesh file itself to remove the gun. It's not just a question of texture or text files.
Careless Orc Costs Lives!
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