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  1. #1
    Annoying Warhammer know-it-all Member DrZoidberg's Avatar
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    Default What to do with religion?

    Religion is a major part of WH just as it is in MTW2. With only the slight difference that the devil actually does exist...and has an army...and it's comming right at you.

    So how do you guys feel about squeezing WH religions into MTW2?

    It's obvious that the creators of Warhammer made this translation: Church of Sigmar = Catholic church and The Supreme Patriarch = The Pope.

    The problem is that the only major faction that is Sigmarite is the Empire. Bretonnians worship "The Lady of the Lake". In fact, each faction in WH has their own religion which removes the whole religion dynamic we've got in MTW2.

    I suggest that we keep the system but use it for something else.

    We could call it "Cultural loyalty"? Or just "Culture". Which is the culture the population are most loyal to. We could devide all the factions into various cultural groups. Where Pagan = non faction culture loyalty, and heretics represent level of corruption to Chaos.

    How many religions is the hard coded limit in MTW2?
    Thoughts on this?
    Sorry you must have been boring. -Dr Zoidberg

  2. #2

    Default Re: What to do with religion?

    Right then, I have ideas on this (as usual). Ahem…

    Religion can replace the ‘winds of magic’. These, in warhammer, carry the magical power of the world throughout it. They wax and wane and the amount of, for example, Chaos worshippers in an area can unbalance the winds in that area, as could the amount of any other worshippers.

    The first one, heretics, can show the power of Chaos is strong in an area. This would be for Chaos, Undead and Dark Elves, who have similar dark magic based around the Lore of Death. The fact that these evil races are ‘heretics’ fits in well with…

    Catholicism. This should be the religion of The Empire, Kislev, Brettonia, Tilea, Estalia and the Border Princes. It represents the power of the Good Gods, who oppose the powers of Chaos. This would include Sigmar, Ulric and the Lady of the Lake, but also lesser deities such as Morr or Myrmidia. Generally, however, all these gods are good, and strive to destroy Chaos. Their followers largely accept one another and get along, so they can be one ‘religion’. The Pope, as there isn’t one, can be replaced by a ‘Will of the Gods’, which reflects the general opinion of Gods of Order to destroy Chaos and Paganism, which I’ll talk about in a second.

    Othodox should represent ‘Old Magic’, and be used by Dwarfs (although they don’t really have magic, they’ll still affect it, and they still worship gods), wood and high elves and the lizardmen. Albion as well, should it ever be included. This represents the magic of elder races which stems from the same roots, the teachings of the Old Ones, and so will be similar in nature, as well as still being an enemy of the heretics (Chaos).

    Paganism, last of all, should be orcs and goblins, representing the Waaagh! energy of the green hordes.

  3. #3

    Default Re: What to do with religion?

    The mtw2 approach to religion doesnt fit the warhammer world. It'll have to be sorted out but some of it just wont work. The pope is an actual ingame charachter with his own faction, having him represent the will of the gods isnt going to work. Which means crusades are out as well. I think you guys are looking at this from a how can we adapt warhammer into the mtw2 engine rather than adapt the mtw engine to warhammer, those parts of the original game that dont fit, we can leave out if possible.

  4. #4

    Default Re: What to do with religion?

    The Pope has got to go.....too much of a problem having him in a mod!

    There also comes a whole bunch of issues around the way a Pope impacts on a game that just don't fit. I don't want a Pope giving out missions, calling crusades or excommunicating factions. Just won't fit.

    The religious aspects of the game such as Heretics, can be used to give the feel we need, but we will have to be very careful how we put this forward. I would rather have a complete set of mutually hostile factions with no religous ties than have something that imposes limitations purely by triggering unwanted game reactions.

    We must, at all times, remember the Game Engine. We want to put the recreate teh Warhammer world in MTW2, but by doing so, we must abide by the restrictions of the game engine.

    More important than religion will be setting some parameters to the way races react and ally with each other. The rest is just fluff.
    Careless Orc Costs Lives!

  5. #5
    is not a senior Member Meneldil's Avatar
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    Default Re : What to do with religion?

    Quote Originally Posted by DrZoidberg
    The problem is that the only major faction that is Sigmarite is the Empire. Bretonnians worship "The Lady of the Lake". In fact, each faction in WH has their own religion which removes the whole religion dynamic we've got in MTW2.
    AFAIK, most human nations worship the same gods. Sigmar, the Lady of the Lake and the various kislevite gods are just local oddities (the lady of the lake, for example, is mainly worshiped by knights and nobles). As such, the Sigmarite cult is not a religion as a whole, but rather a part of the human polytheist pantheon. Tileans probably have the same religion aswell.

    Furthermore, each faction doesn't have its own religion IMO. The Horned Rat is a former Chaos God, just like the Chaos Dwarves' God (who, if I recall correctly, was even more of a powerful demon than a real god).
    I think Wood Elves and High Elves worship the same gods aswell, and probably so do the Dark Elves (but in their own flawed version, and not forgetting the various slaaneshi cults established there).

    Game-wise, I haven't played MTW2, and as such, I have no idea how the religions are taken into account, and what's their effect on the game. I don't know aswell if there's a limit in the number of religions one can have in game (IIRC, RTW allowed us to add more religions, but those had no effect on un/happiness).

  6. #6

    Default Re: Re : What to do with religion?

    As I said above, most of the human gods are wide spread. Ulric, Sigmar and the Lady are just the three biggest ones. Every human realm in the Old World, bar the far North (ie the Chaos guys) and Albion, worships the same set of gods.

    I must admit elves aren't my strong point, so I can't comment too much on their gods. However, I believe all three have different gods.

    The Horned Rat is not a former Chaos God. The four Chaos Gods are a constant. New ones don't arise, and the old ones don't die off. The Horned Rat could only be a very powerful daemon, though in reality the most powerful daemons are practically gods anyway. It's not really a major point.

  7. #7

    Default Re: What to do with religion?

    There is no limit to the number of religions you can have but adding a lot of religions will cause problems because there will be no unifying religion in a settlement causing a lot of religious unrest. Bob the Spork's idea is a good way to limit the number of religions while being in line with the Warhammer universe.

    I have not tried to remove religion from the game but it will probably be difficult, since it is a major part of it. Though it should be easier to remove the Pope by cutting out the Papal States and making no faction under the Pope's influence.

    Also no matter what religion a faction is their priests can become heretics (even it their religion is heresy).
    Last edited by uanime5; 05-04-2007 at 19:51.
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  8. #8

    Default Re: What to do with religion?

    I don't think religion is a key element of hte mod, to be honest.

    In the vanilla game, you have 'christian' and you have 'muslim' and they are naturally oposed to each other. Christian faction attacks christian faction, and the Pope gets annoyed. Crusades and Jihad's are called on the opposite sides territories.

    The need for religion to control or influence a city is not relevant to a situation where an entirely different species takes over a city. I can't imagine 'religous unrest' being a factor in an Empire city being overrun by Skaven.....Oooohhh...you refuse to worship the Horned Rat ... oh..thats because we killed and ate you all.
    Careless Orc Costs Lives!

  9. #9

    Default Re: What to do with religion?

    Maybe we should rename it cultural unrest and it could be caused by a different culture occupying your city eg Skaven in Empire cities.
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  10. #10
    is not a senior Member Meneldil's Avatar
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    Default Re : Re: Re : What to do with religion?

    Quote Originally Posted by Bob the Spork
    The Horned Rat is not a former Chaos God. The four Chaos Gods are a constant. New ones don't arise, and the old ones don't die off. The Horned Rat could only be a very powerful daemon, though in reality the most powerful daemons are practically gods anyway. It's not really a major point.
    The god of the Chaos Dwarves (Hashut) IIRC, is a former Khornate deamon who betrayed his master and atteined godhood.
    There's also Malal, the Outcast, a major chaos god whose main aim is to destroy Chaos.

    I don't recall their names, but there's also a Chaos God who was introduced in a WFRP novel, and who represents atheism and agnosticism. There's also a former Everchosen who, after gaining deamonhood, tried to attein godhood (that would me it is at least possible).

    Chaos God a created by other races feelings and ideas. Although GW fluff primarly stick to the 4 major ones and a few minor gods, I think we can basically say there's potentially a crapload of chaos god. It's just that some of them aren't worshiped, disappeared or are just unknown.

  11. #11

    Default Re: What to do with religion?

    I'd like to point out that its just one of several theories that Hashut is a Khornate Daemon who rebelled against Khorne. To my knowledge there is no official fluff from GW regarding it.

    Second Malal is not possible to include. GW don't use him, and indeed don't have the IP rights to him. And since we're making a fan product of the GW universe, I doubt that we can include him.

    The former Everchosen of whom you speak would probably be Be'lakor, who however wasn't the first Everchosen, but indeed the first Daemon Prince. Also I am unsure if any Everchosen have ever manage to reach Daemonhood, they have all to my knowledge been destroyed by a Champion of Light.

  12. #12

    Default Re: What to do with religion?

    A slight modification to Bob The Spocks idea of using the Winds of Magic. Its distressing to lump so many factions together arbitarily, but impossible otherwise. If you take out the Will of the Gods concept, I think your idea fits into the game world the best, considering the extreme limitations of 4-5 religions.

    1) Death Magic (Heretic): Undead, Skaven, Dark Elves, Chaos (Can the Heretic religion be made playbale?)

    2) High or Old Magic (Orthodox): Dwarf, wood elves, high elves, lizardmen

    3) Light or Bright Magic (Catholicism) The Empire, Kislev, Brettonia, Tilea, Estalia

    4) Waaagh (Islam): Orcs and Goblins (Islam will allow the Orcs to perform "Waaaghh" Jihads on other races)

    5) Paganism: Tomb King (What do these guys name their magic?)

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