Would it not be possible to mod-out the ability of Imans by simple not making any building capable to train them?
Edit: Anyway, information on the maximum of hard-coded religions would indeed be useful.
Would it not be possible to mod-out the ability of Imans by simple not making any building capable to train them?
Edit: Anyway, information on the maximum of hard-coded religions would indeed be useful.
Last edited by Gurkhal; 05-12-2007 at 15:07.
Yeah there should be no preist agents... the campain would be sort of mucked up.
An alternative could be:
1) Death Magic (Heretic): Undead, Skaven, Dark Elves, Chaos (Can the Heretic religion be made playbale?)
2) High or Old Magic (Orthodox): Dwarf, wood elves, high elves, lizardmen
3) Light or Bright Magic (Catholicism) The Empire, Kislev, Brettonia, Tilea, Estalia
4) Waaagh (Islam): Orcs and Goblins (Islam will allow the Orcs to perform "Waaaghh" Jihads on other races)
5) Paganism: Tomb King (What do these guys name their magic?)
1) Chaotic: Norse, Kurgan, Beastmen, Skaven, Chaos Dwarfs, Druchii(alot of people will get angry, but unless we want to play on the conflict between the cult of Khaine and the cult of pleasure it should be ok).
2) Old Gods: same as in the post above mentioned above
3) Humanoid: same as mentioned in the post above
4) Savage: the "barbarian races", Ogres, Orcs and others who might fit
5) Forgotten Gods: including the Vampire Counts and the Tomb Kings
It's a fool's race to be run, if all is lost if it be won.![]()
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I'd just like to point out that changing the names (data\text\religions.txt) and symbols (data\ui\pips) of the existing religions can be easily done. Also a faction can have heresy as their religion.
4 Seasons (6 Empires battle for supremecy); 3.0 version
http://www.twcenter.net/forums/showthread.php?t=172698 (Thread)Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
http://www.twcenter.net/forums/downl...o=file&id=2165 (Download mod)
https://forums.totalwar.org/vb/forumdisplay.php?f=253 (Forum)Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version
http://www.twcenter.net/forums/downl...o=file&id=1820 (Download)
I'm assuming you're thinking of Chaos. That would be really cool. I think we should drop crusades all together. They make no sense in the Warhammer world.Originally Posted by uanime5
Sorry you must have been boring. -Dr Zoidberg
What I mean is that, there's no point having a crusade if it only will encompas one faction. Ok, so we have the Waaagh for the Orcs. So an Orc calls a Jihad/Waaagh. Then what. What's the difference between this and just attacking normaly.
Same with grail quests for Bretonnia. And same for what ever it is that Sigmarites in Empire are on. Nechrarchs are also on their own crusades, but can still only encompass one faction. Horned Rat for Skaven. There are very few factions that have anything in common.
And then we've got conversions that make less sense. No human will ever start worshiping the Horned Rat or Gork and Mork.
BTW. Gork is fighty but cunning and Mork is Cunning but Fighty. It's from the army book. It's the extent of their religius tenets.
Sorry you must have been boring. -Dr Zoidberg
It may be better to have guild / council missions instead of jihads and crusades.Originally Posted by DrZoidberg
If the Skaven conquer a human settlement they will kill the humans and destroy their religious buildings, then worship the Horned Rat. This will increase the Skaven religion and decrease the human one. Also a priest from one religions could cause problems in another religion by criticising the host religion.And then we've got conversions that make less sense. No human will ever start worshiping the Horned Rat or Gork and Mork.
4 Seasons (6 Empires battle for supremecy); 3.0 version
http://www.twcenter.net/forums/showthread.php?t=172698 (Thread)Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
http://www.twcenter.net/forums/downl...o=file&id=2165 (Download mod)
https://forums.totalwar.org/vb/forumdisplay.php?f=253 (Forum)Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version
http://www.twcenter.net/forums/downl...o=file&id=1820 (Download)
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