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Thread: What to do with religion?

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  1. #1

    Default Re: What to do with religion?

    Would it not be possible to mod-out the ability of Imans by simple not making any building capable to train them?

    Edit: Anyway, information on the maximum of hard-coded religions would indeed be useful.
    Last edited by Gurkhal; 05-12-2007 at 15:07.

  2. #2
    Could be your God Member Abokasee's Avatar
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    Default Re: What to do with religion?

    Yeah there should be no preist agents... the campain would be sort of mucked up.
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  3. #3

    Default Re: What to do with religion?


    1) Death Magic (Heretic): Undead, Skaven, Dark Elves, Chaos (Can the Heretic religion be made playbale?)

    2) High or Old Magic (Orthodox): Dwarf, wood elves, high elves, lizardmen

    3) Light or Bright Magic (Catholicism) The Empire, Kislev, Brettonia, Tilea, Estalia

    4) Waaagh (Islam): Orcs and Goblins (Islam will allow the Orcs to perform "Waaaghh" Jihads on other races)

    5) Paganism: Tomb King (What do these guys name their magic?)
    An alternative could be:

    1) Chaotic: Norse, Kurgan, Beastmen, Skaven, Chaos Dwarfs, Druchii(alot of people will get angry, but unless we want to play on the conflict between the cult of Khaine and the cult of pleasure it should be ok).
    2) Old Gods: same as in the post above mentioned above
    3) Humanoid: same as mentioned in the post above
    4) Savage: the "barbarian races", Ogres, Orcs and others who might fit
    5) Forgotten Gods: including the Vampire Counts and the Tomb Kings

  4. #4
    Awesome Cold One Knight Member Goncalou's Avatar
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    Default Re: What to do with religion?

    Quote Originally Posted by Gurkhal View Post
    An alternative could be:

    1) Chaotic: Norse, Kurgan, Beastmen, Skaven, Chaos Dwarfs, Druchii(alot of people will get angry, but unless we want to play on the conflict between the cult of Khaine and the cult of pleasure it should be ok).
    2) Old Gods: same as in the post above mentioned above
    3) Humanoid: same as mentioned in the post above
    4) Savage: the "barbarian races", Ogres, Orcs and others who might fit
    5) Forgotten Gods: including the Vampire Counts and the Tomb Kings
    Elves have some different gods but they all share a common one, which is Khaela Mensha Khaine, normally just named Khaine who is the elven god of war, so we could have the elves have all the same religion, by all worshipping the god of war.
    It's a fool's race to be run, if all is lost if it be won.

  5. #5

    Default Re: What to do with religion?

    No Imams = no jihads

  6. #6

    Default Re: What to do with religion?

    I'd just like to point out that changing the names (data\text\religions.txt) and symbols (data\ui\pips) of the existing religions can be easily done. Also a faction can have heresy as their religion.
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  7. #7
    Annoying Warhammer know-it-all Member DrZoidberg's Avatar
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    Default Re: What to do with religion?

    Quote Originally Posted by uanime5
    I'd just like to point out that changing the names (data\text\religions.txt) and symbols (data\ui\pips) of the existing religions can be easily done. Also a faction can have heresy as their religion.
    I'm assuming you're thinking of Chaos. That would be really cool. I think we should drop crusades all together. They make no sense in the Warhammer world.
    Sorry you must have been boring. -Dr Zoidberg

  8. #8
    Annoying Warhammer know-it-all Member DrZoidberg's Avatar
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    Default Re: What to do with religion?

    What I mean is that, there's no point having a crusade if it only will encompas one faction. Ok, so we have the Waaagh for the Orcs. So an Orc calls a Jihad/Waaagh. Then what. What's the difference between this and just attacking normaly.

    Same with grail quests for Bretonnia. And same for what ever it is that Sigmarites in Empire are on. Nechrarchs are also on their own crusades, but can still only encompass one faction. Horned Rat for Skaven. There are very few factions that have anything in common.

    And then we've got conversions that make less sense. No human will ever start worshiping the Horned Rat or Gork and Mork.

    BTW. Gork is fighty but cunning and Mork is Cunning but Fighty. It's from the army book. It's the extent of their religius tenets.
    Sorry you must have been boring. -Dr Zoidberg

  9. #9

    Default Re: What to do with religion?

    Quote Originally Posted by DrZoidberg
    What I mean is that, there's no point having a crusade if it only will encompas one faction. Ok, so we have the Waaagh for the Orcs. So an Orc calls a Jihad/Waaagh. Then what. What's the difference between this and just attacking normaly.

    Same with grail quests for Bretonnia. And same for what ever it is that Sigmarites in Empire are on. Nechrarchs are also on their own crusades, but can still only encompass one faction. Horned Rat for Skaven. There are very few factions that have anything in common.
    It may be better to have guild / council missions instead of jihads and crusades.

    And then we've got conversions that make less sense. No human will ever start worshiping the Horned Rat or Gork and Mork.
    If the Skaven conquer a human settlement they will kill the humans and destroy their religious buildings, then worship the Horned Rat. This will increase the Skaven religion and decrease the human one. Also a priest from one religions could cause problems in another religion by criticising the host religion.
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