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  1. #1
    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: Update 2 Released!

    613 Mb! Good heavens, gone indeed are the days of floppy disks.
    "Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller

  2. #2
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Update 2 Released!

    Does anyone know whether we can continue our existing campaigns on 1.2? I did not seem to have a problem continuing a 1.1 campaign on unofficial 1.2.
    Yes you can, i was able to continue a 1.1 Venice campaign.

  3. #3

    Default Re: Update 2 Released!

    I'm using the "Leaked" 1.2 patch at the moment so I'm going to remove and reinstal the complete game. Once I've done that can I instal 1.2 directly onto 1.0, or do I have to instal 1.1 again, first?

    Cheers
    .
    Watch out for them sharp pointy things!

  4. #4
    Inquisitor Member Quickening's Avatar
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    Default Re: Update 2 Released!

    Quote Originally Posted by Grod Tepes
    I'm using the "Leaked" 1.2 patch at the moment so I'm going to remove and reinstal the complete game. Once I've done that can I instal 1.2 directly onto 1.0, or do I have to instal 1.1 again, first?

    Cheers
    I'll tell you in about half an hour.
    Harbour you unclean thoughts

    Add me to X-Fire: quickening666

  5. #5
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Update 2 Released!

    Edit: Oops... Release notes for the Unpacker, not the patch itself...

    Can't seem to find release notes for the patch itself...



    Release Notes:

    I took this off to stop causing confusion...
    Last edited by Bob the Insane; 05-04-2007 at 20:31.

  6. #6
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Update 2 Released!

    Thanks for posting.

    This "Licensed copy of Medieval II: Total War version 1.1" means you need clean, vanilla 1.10, then patch to 1.20.
    If you remember me from M:TW days add me on Steam, do mention your org name.

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  7. #7

    Default Re: Update 2 Released!

    So will there be problems if I install the official 1.2 over a clean 1.0 installation?

  8. #8
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Update 2 Released!

    Probably... because it says in the notes to install over 1.10.
    Try and it on 1.0 and let us know what happens ? Personally I;d just clean install 1.10 then patch to 1.20.
    If you remember me from M:TW days add me on Steam, do mention your org name.

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  9. #9
    Member Member stuartdm's Avatar
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    Default Re: Update 2 Released!

    I can't get faster than 16kb/s, having tried all the GamersHell mirrors. 11 hours! And yes, I am on 2mB broadband. (actually should be 8 but the phone line isn't good enough).

  10. #10
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Update 2 Released!

    Try Israel, I was getting 200kb there, 10MB here though.
    If you remember me from M:TW days add me on Steam, do mention your org name.

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  11. #11
    BLEEEE! Senior Member Daveybaby's Avatar
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    Default Re: Update 2 Released!

    Quote Originally Posted by Bob the Insane
    Edit: Oops... Release notes for the Unpacker, not the patch itself...

    Can't seem to find release notes for the patch itself...
    Spoiler Alert, click show to read: 

    Medieval II: Total War README

    Last Updated: 2007-04-16
    v1.2


    Medieval II: TW v1.2 contains the following changes:


    AI

    Units do not clump together when told to complete a 180 degree turn.
    Janissary Musketeers now fire consistently.
    Enemy AI army formations in bridge battles now allow their own artillery to fire.
    Enemy cannons do not fire at unbreakable walls.
    Grouped archers out of ammo will attack enemy units in melee combat when ordered to do so.
    AI does not deploy outside of enemy gates.
    When defending an enemy settlement with multiple exits, taking your army out of the side/back door does not make it easier to defeat the enemy.
    Improved Siege AI.
    Cavalry can now charge a spearman army.
    General's bodyguard unit now marches correctly outside castles.
    AI now effectively assaults 2nd tier of a Fortress.
    Sallying AI army now reacts properly to being assaulted from 2 sides
    Attacking Siege AI concentrates on taking the settlement rather than chasing down units outside the settlement.
    Generals are now more effective at chasing down routing units.
    Enemy AI reacts to being bombarded with Trebuchets while inside a settlement.
    Siege AI now more difficult to defeat if player places missile units outside the walls.
    AI controls it units more effectively in a Citadel
    AI artillery more decisive in its positioning
    Remaining AI army now advances to use siege equipment
    AI Cavalry can now flank a Spear Wall
    AI now responds to missiles when sieging settlements
    AI now crosses bridges to attack
    AI responds more quickly to gates that have been opened by Spies (while sieging).
    Units do not break formation when chasing routers
    Enemy AI effectively attacks when player's units in a settlement square
    Enemy AI now utilises spare rams
    Improved enemy AI response to stakes
    Shortened Siege attack timers
    Enemy AI will no-longer send out General's bodyguard on a suicide mission while defending


    Diplomacy

    Improved responses to monetary offers
    Bribery attempts do not always fail after an unsuccessful first attempt
    Diplomatic 'Just Rejected' response no-longer to 'Not Interested' response to counter-offer, no matter how generous
    Aztecs now appear in the correct year (for diplomacy actions)
    Generals in a Crusade do not get inquisition
    Improved diplomacy mechanic - AI Factions now stick with alliances and/or attack 'more intelligently'


    Crash

    Soft-locks in MP Lobby no-longer occur
    Host random hangs fixed
    Resolved issue with client CTD when host ends game that client is joining
    Auto-resolve Siege battle hangs fixed
    Siege tower catching fire no-longer causes random hangs
    Random hangs after loading Campaign save game


    Pathfinding

    Battering Rams no-longer stuck in gates
    Ship movement area fixed
    Ram crew no-longer stuck between rams
    Northern European Castle terrain fixed to allow docking of towers
    Improved use of ladders
    Southern European Fortress wall fixed to allow docking of towers
    Improved the way units use Way-points
    Siege of Setenil slow-down tweaked
    Units no-longer become stuck on canyon walls on 'Canyon' map
    Units do not ascend/descend invisible ladders
    Units do not get stuck on Siege towers
    Cavalry pathfinding improved when sallying out from a Fortress
    Bridge battle pathfinding improved (units do not constantly reform)
    Citadel and Fortress paths fixed so that units can avoid assaulting inner walls
    Breach pathfinding tweaked


    Combat

    Enemy spearmen do not charge with raised spears
    2H axemen attack tweaked, inc. Attacking Cavalry
    Defending units can no-longer enter a siege tower as soon as it docks with the walls


    Mechanics

    Mouse Cursor position now updates when scrolling with the arrow keys.
    Assassination exploit fixed.
    Mission "Reinforce Region" now functions correctly
    Attacking an enemy army from inside a sieged settlement no-longer causes the enemy to lose all built siege equipment
    Fixed two family members (brothers) with the exact same name
    Rudder event now triggers at the correct time
    When an enemy sallies and is defeated you no-longer have to wait for the timer to run out in-order to win.
    Assassin mechanics tweaked
    Mercenary recruitment tweaked
    Diplomatic Information scroll updates correctly.
    Online replays now match
    Slowdown fixed on Desert Sanctuary
    Metallic Resource now support Mines
    Cavalry charges do not fail when charging skirmishing/moving units or if a knight is out of position
    Units can now withdraw on the Eifel Mountains Battle Map
    Construction queue exploits fixed
    The carroccio standard can now fit through the gate on a sally out battle.
    Southern European > Fortress: routing Enemy AI now leaving the map
    Printing press event triggers at the correct time
    Ladder docking/undocking tweaked
    Faction standings tweaked
    Priests no-longer convert to heretics if traveling on a fleet
    Upper limit added on how long units stay in loose formation for.
    Traits/VnV triggers tweaked


    Camera

    Camera height does not drop under bridge in River Po Custom Battle map.
    Camera does not drop below water's surface in Palm Beach, Andalusia and Italian Wars map/scenarios.
    Camera does not show the underneath of a bridge when General is killed on the bridge


    Controls

    Drag Deploy functionality tweaked
    RTS camera functionality tweaked


    Graphics

    Princess character now greyed out upon death on Family tree
    Venice battlemap ambient building placement tweaked
    Fixed issue with trees disappearing when panning camera
    Added paths to doorways in Southern European Large City
    Added paths to doorways in Southern European City
    Fixed minor lighting issue in Southern European City
    Fixed misaligned platforms in Southern European Large Town
    Tweaked Crusade Army banner
    Fixed texture gaps and unwelded verts on Middle Eastern Huge City buildings.
    Fixed incorrect Tower Path in Mesoamerican City
    Fixed path through wall in Mesoamerican City Wall
    Fixed floating buildings above the battle map in Aztec Gold Scenario
    Fixed floating spikes in Mountain Redoubt scenario
    Added correct image for Paladin ancillary
    Fixed grey reinforcement area that states that 'This army cannot fight in night battles' even though the current battle is not a night battle.
    Added correct image for Aztec Rebel - Native Archer
    Added correct image for Aztec Spearmen
    Fixed floating torches in SE Citadel courtyard
    Garrison quarters no-longer change to Town Guard when in Construction queue
    Armoury building image in construction queue no-longer changes to an armoury
    Fixed issue with Trebuchets sometimes disappearing when zooming in close
    Fixed maps have the winter option but don’t have winter texture on the battle map
    Night attack selection tick and reinforcements do not disappear if user selects night attack option and then views enemy army details.
    Fixed officers not animating while riding
    Removed trees in the water in The Battle of Otumba.


    Deployment

    Units can no-longer be deployed on inaccessible sections of wall
    Fixed deployment issues with Southern European Wooden Castle on either side of the main gate.
    Units no-longer deployable in buildings in Mesoamerican City


    Collision

    Ballista collision improved
    Southern European Citadel gate collision improved
    Middle Eastern Gatehouse collision improved
    Issues with units getting pushed into areas that can't be deployed into.


    ______________________________________________________________________
    Battle Editor

    This tool is unsupported by either Creative Assembly or Sega, it is
    provided as is and there are no guarantees that it is free from bugs.

    You can run the Battle Editor in two ways:
    1. Run Medieval2.exe with the commandline switch:

    medieval2.exe --features.editor

    2. In the config file add the following option:


    [features]

    editor = true

    ______________________________________________________________________

    Cinematic Editor

    This tool is unsupported by either Creative Assembly or Sega, it is
    provided as is and there are no guarantees that it is free from bugs.

    NOTE: When viewing movies created in Cinematic editor in pro applications.
    e.g. Premiere, the Alpha channel will always be set at 0. As a result you
    must ignore the Alpha channel setting in the application. Unedited movies
    playback normally in standard Media Player apps such WMP or VLC.

    To run the Cinematic Editor you must create a new config file with any
    filename (e.g. CineEd.cfg) and launch medieval2.exe with the following
    command line switch:

    Medieval2.exe @CineEd.cfg

    The Config file must contain the following:

    [video]

    windowed = true

    movies = false

    tga_width = 800 #tga capture size



    [capture_tga]

    fps = 20



    [misc]

    tga_front_buffer_capture = true



    [audio]

    disabled = true



    [cine]

    show = true

    width = 800

    height = 600



    [replay]

    play = true

    file = replays/replay.rpy

    camera = cameras/cam1.cam #default camera to load



    #The file will also need to contain one or both of these options:


    [cine]

    capture = true #captures the movie as .tga files using the default camera (required)

    avi = true #use this if you want an AVI instead of .tga files

    ______________________________________________________________________


    UI

    Mission scroll hotkey added
    Financial Details hotkey functionality and tooltip added
    Reveal/Advance advice hotkey functionality added
    Battle Tutorial Dismiss advice functionality added
    Magnifying glass added to Disaster Strikes scroll
    Princess appears correctly on family tree
    Chat Window errors fixed
    Family Tragedy scroll triggered correctly
    Console text appearance tweaked
    Now possible to launch game from autorun launcher
    Fine Grain time control added (accessible by holding Shift and clicking + and - on battle UI)


    Save/Load

    Loading saved game of the same turn no-longer allows user to keep both allies when they declare war
    Russian and Czech autosave fixed


    Audio

    Movement_Embark speech now triggered correctly
    Allies breaking through gates of citadel now triggers correct speech
    Battle ending in draw when timer runs out now triggers correct speech
    Campaign Map interface sounds added
    End Turn sound now fades out nicely
    Win/Lose music is now representative of the Faction
    Enemy King killed speech now triggered
    Enemy Reinforcements arrive speech now triggered correctly
    Player Army Tired Battle Event Speech is now triggered.
    Player Army Half Gone Battle Event Speech is now triggered.
    Enemy Army Half Gone Battle Event Speech is now triggered.
    Player Under Attack Idle Battle Event Speech is now triggered.
    Player Winning Combat Battle Event Speech now triggered correctly.
    Player Losing Combat Battle Event Speech now triggered correctly.
    Leaves Fleet speech now triggered correctly.
    Player Tide Of Battle Up Battle Event Speech now triggered correctly.
    Player Tide Of Battle Down Battle Event Speech now triggered correctly.
    Muslim Enemy General Killed Battle Event Speech now triggered correctly.
    Christian Enemy General Killed Battle Event Speech now triggered correctly.
    Allied General Captured Battle Event Speech now triggered correctly.
    The "spy infiltrated our settlement" audio/speech is now played when "Start battle" is pressed during cutscene
    Correct region music plays when loading a saved campaign game.
    Added sound trigger for planting archer stakes in ground.
    Clicked-on characters on the Campaign Map no-longer stack their audio response if clicked multiple times.
    In the Historical battles, Battle of Otumba and the Battle of Hastings the music speeds up when you attack
    Other minor audio tweaks also carried out.


    Text

    Minor grammar/spelling errors fixed


    Medieval II: TW Update 2 also contains fixes that were included in Update 1:

    Battle AI, Siege AI and Campaign AI are no-longer passive
    Close-range AI attacks are more consistent
    Cavalry Charge and Cavalry power are more consistent
    Merchant trade values no-longer drop after load / save
    Elephant Artillery does not cause problems in Campaign Battle
    Reduced Inquisitor power
    Morale effects tweaked
    Autoresolve
    Increased effectiveness of naval invasions
    MP lobby crashes removed
    MP in-game soft-locks removed
    Added support for international MP
    Minor issues with deployment lines / zones have been solved
    Tweaks made to Diplomacy mechanic
    Sieged Settlements no-longer showing as sieged even if besieging army has been defeated
    Gunpowder units do not get stuck re-forming
    Siege equipment does not disappear while zooming
    Removed Assassin exploit
    Tweaks made to unit pathfinding in settlements
    *Command line switch added to remove 'reinforcements delayed' message
    No-longer possible to open gates with siege towers or embed them in walls
    Minor UI changes
    Added missing Audio triggers
    Controls and Camera tweaks
    Added ModTool - Unpacker


    *To remove the Reinforcements Delayed message use the following command line switch:

    medieval2.exe --game.unlimited_men_on_battlefield true


    ______________________________________________________________________

    TABLE OF CONTENTS
    ______________________________________________________________________


    I. INTRODUCTION
    II. MANUAL ADDENDUM
    III. SYSTEM REQUIREMENTS
    IV. INSTALLATION & SET UP ISSUES
    V. VIDEO ISSUES
    VI. GAMEPLAY ISSUES
    VII. WINDOWS® SPECIFIC OPERATING SYSTEM ISSUES
    VIII. LEGAL INFORMATION

    ______________________________________________________________________

    I. INTRODUCTION
    ______________________________________________________________________


    Refer to this document if you encounter difficulties with one or more
    aspects of installation or running Medieval II: Total War.
    Many of the most commonly encountered issues are covered here.

    If you experience any problems please make sure that you have the
    latest drivers for your PC installed.

    http://www.nvidia.com/
    http://www.ati.com/
    http://www.microsoft.com/directx/

    For the latest information on this product please visit the following
    websites:

    http://www.sega-europe.com/
    http://www.creative-assembly.com/
    http://www.totalwar.com/

    ______________________________________________________________________

    II. MANUAL ADDENDUM
    ______________________________________________________________________


    - An additional control option is available for controlling the
    camera in battles. Holding down button 4 (not available on all
    mouse devices) will allow the player to control their view
    directly with the mouse. While doing this, the cursor will
    disappear until the player releases button 4.

    - After printing the packaged Unit Chart, some minor changes were
    made to unit statistics in order to improve game balance. The
    correct unit statistics can be found in game.

    - Under the heading 'The Battle Control Panel' there is a reference
    to clicking the portrait of your commanding General or Captain
    which moves your camera to a position behind the General's unit.
    This feature has been replaced with a button of your faction's
    flag that highlights the position of all troops on the
    battlefield,marking your forces in green, enemy forces in red, and
    allied forces in blue.

    - Under the heading 'Agent Class Characters > Priests / Imams', the
    text states that this character type can "perform a heresy trail",
    this should read "heresy trial".

    - Under the heading 'Faction-Specific Buildings', there is a
    reference to a faction specific building list appearing under a
    "Factions" heading in the manual, this information is now located
    in the in-game building browser.

    - Under the heading 'The Battle Control Panel' the reader is
    referred to a section named 'How to Use Groups and
    Group Formations', this section does not exist and the reader
    should instead refer to the 'Groups' section of the manual.

    - Units that 'Fire by Rank' by default can be made to use standard
    volley firing if the player enables skirmishing for that unit.

    - In addition to the instructions in the 'Using Defensive
    Fortifications' section of the manual, note that settlement gates
    can be captured by the attacking army having more troops on the
    wall above the gate than the enemy.

    - Multiplayer 'Historical Battles' have been replaced with two
    types of 'ready-to-go' battles: 'Scenarios' - battles that players
    can deploy their forces as they wish, and 'Quick Start Battle'-
    battles where deployment has already been assigned to the forces
    of all players.


    ______________________________________________________________________

    III. SYSTEM REQUIREMENTS
    ______________________________________________________________________


    The MINIMUM SYSTEM REQUIREMENTS are as follows:

    - English version of Microsoft® Windows® 2000/XP

    - Celeron 1.5GHz Pentium 4® (1500MHz) or equivalent
    AMD® Athlon 64

    - 512MB RAM

    - DVD-ROM Drive

    - 9GB of uncompressed free hard disk space

    - 100% DirectX® 9.0c compatible 16-bit sound card and latest
    drivers

    - 100% Windows® 2000/XP compatible mouse, keyboard and latest
    drivers

    - DirectX® 9.0c

    - 128MB Hardware Accelerated video card with Shader 1 support
    and the latest drivers. Must be 100% DirectX® 9.0c
    compatible*. The Nvidia® GeForce 4 Ti 4400 or the
    ATI Radeon® 9600 SE is the recommended minimum video card.

    - Monitor must be able to display 1024x768 resolution or
    above


    The RECOMMENDED SYSTEM REQUIREMENTS are as follows:

    - English version of Microsoft® Windows® XP

    - Pentium 4® 2.4GHz (2400MHz) or equivalent
    AMD® Athlon 64

    - 1GB RAM

    - DVD-ROM Drive

    - 9GB of uncompressed free hard disk space

    - Sound Blaster Audigy or equivalent

    - 100% Windows® 2000/XP compatible mouse, keyboard and latest
    drivers

    - DirectX® 9.0c

    - 128MB Hardware Accelerated video card with Shader 2 support
    and the latest drivers. Must be 100% DirectX® 9.0c
    compatible*. The Nvidia® GeForce 7300 or greater, or the
    ATI Radeon® X1600 or greater is recommended.

    - Monitor capable of displaying 1280x1024 resolution or
    above


    * Important Note: Please refer to your hardware
    manufacturer for confirmation of 100% DirectX® 9.0c compatibility.

    ______________________________________________________________________

    IV. INSTALLATION & SET UP ISSUES
    ______________________________________________________________________


    DirectX® Installation

    The Medieval II: Total War installer provides the option to install
    DirectX® 9.0c on your computer. If you already have this
    version or a newer copy of DirectX®, this will be detected and the
    update will exit with no changes made to your system's DirectX® files.

    You can manually install the latest version of DirectX® by going to
    http://www.microsoft.com/windows/directx and downloading the latest
    version available.

    ______________________________________________________________________

    V. VIDEO ISSUES
    ______________________________________________________________________


    Onboard / Motherboard Integrated Video Chipsets

    If your system features an onboard graphics solution, ensure that it
    is configured to access at least 128MB of system memory.
    Certain graphics chipsets are configured to use 64MB by default,
    for example, the Intel GMA950, which will prevent Medieval II from
    running correctly. This setting is typically configured via a
    motherboard BIOS setting. Please refer to your hardware manufacturer
    or motherboard manual for instructions on configuring this setting.

    ______________________________________________________________________

    VI. GAMEPLAY ISSUES
    ______________________________________________________________________


    Tutorial Battle Advice

    When playing through the tutorial, if you complete the requested
    action before the advisor finishes speaking, the advisor will be
    interrupted and will move on the next piece of advice. To ensure that
    you hear all of what the advisor has to say, listen to the advisor
    before performing the required actions.

    Please note that you will not be able to hear the advice again once
    you interrupt it unless you restart the tutorial.

    ______________________________________________________________________

    VII. WINDOWS® SPECIFIC OPERATING SYSTEM ISSUES
    ______________________________________________________________________


    Windows 2000/XP

    You must have Administrator rights to install and play the game.


    ______________________________________________________________________

    VIII. LEGAL INFORMATION
    ______________________________________________________________________

    © 2006 The Creative Assembly Limited. Total War, Medieval II: Total
    War and the Total War logo are trade marks or registered trade marks
    of The Creative Assembly Limited in the United Kingdom and/or other
    countries. SEGA is registered in the U.S. Patent and Trademark Office.
    SEGA and the SEGA logo are either trade marks or registered trade marks
    of SEGA Corporation. All rights reserved.

    GameSpy and the "Powered by Gamespy" design are trademarks of
    GameSpy Industries, Inc.

    This product contains software technology licensed from
    GameSpy Industries, Inc. © 1999-2006 GameSpy Industries, Inc.
    GameSpy and the "Powered by GameSpy" design are trademarks of
    GameSpy Industries, Inc. All rights reserved.

    The NVIDIA logo and the "The way it's meant to be played" logo are
    registered trademarks or trademarks of NVIDIA Corporation.

    The ratings icon is a registered trademark of the Entertainment
    Software Association.

    All other trademarks and trade names are the
    properties of their respective owners. All rights reserved.
    Last edited by Daveybaby; 05-05-2007 at 00:11.

  12. #12

    Default Re: Update 2 Released!

    Seems like the downloads are going well, but if you need a torrent, here's one Im seeding:

    http://cache.torrentspy.com/download.asp?id=1159848

    or

    http://thepiratebay.org/tor/3680958

  13. #13
    Member Member Zenicetus's Avatar
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    Default Re: Update 2 Released!

    Wonderful... installed over a vanilla 1.1, never tried the leaked patch, never had any crashes before. Now the patched 1.2 game crashes on load with "unspecified error."

    How well did they say they were testing this thing?
    Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant

  14. #14

    Default Re: Update 2 Released!

    Installed the patch but the game won't start. It puts up the initial screen for a second then the whole screen goes black and I get a rotating hourglass that just never stops. Bah.

  15. #15
    Member Member Drago's Avatar
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    Default Re: Update 2 Released!

    AI has definitely gotten smarter...Mongols are a b***h to take down.. nice....
    I replayed an old save as the Russians on vh/vh, so comparing the patches is more definite. VH/VH is much more challenging, AI is very aggressive and more cunning (them Mongol heavy cavs even laid a few ambushes, behind the hill!?!)... well satisfied.

  16. #16
    Member Member Zenicetus's Avatar
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    Default Re: Update 2 Released!

    Okay, completely removing the game, wiping the leftover folders, re-installing and then the new patch did work. I can't believe they didn't catch that. Too many people here are reporting it, and not everyone will be looking in game forums to find the answer, or have the patience to re-install the game from scratch.
    Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant

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