I havent got it yet (still downloading and taking years!) but i hope its as good as you people say.
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I havent got it yet (still downloading and taking years!) but i hope its as good as you people say.
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This is good news. I'll probably give it a day or two before DLing it. That'll give most people the chance to rush out and grab all the host download servers broadband then by the time I get around to it I wont be fighting so many people for broadband.![]()
Seems like the downloads are going well, but if you need a torrent, here's one Im seeding:
http://cache.torrentspy.com/download.asp?id=1159848
or
http://thepiratebay.org/tor/3680958
Wonderful... installed over a vanilla 1.1, never tried the leaked patch, never had any crashes before. Now the patched 1.2 game crashes on load with "unspecified error."
How well did they say they were testing this thing?![]()
Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant
Installed the patch but the game won't start. It puts up the initial screen for a second then the whole screen goes black and I get a rotating hourglass that just never stops. Bah.
Worked fine for me, (Right over 1.01, no mods.) but took so long to install in places that I got worried several times. I'm not implying that the problems being reported aren't happening. Just warning people not to panic if the progress bar looks like it's never moving.
One thing that might or might not have helped: I downloaded the patch at the office, burned it to a cd, took the CD home, dragged the patch to the desktop (which was almost certainly unnecessary) and loaded it from there.
========
Militia spears beat peasants now. Peasants still cause >40 percent casualties to the miltia and take a long time to kill, which is fine with me. They can hold up spears until help arrives.
Religious fanatics (which were victims of the 2H bug) are now a worthwhile unit. I had HRE fanatics fight some Saracen Infantry, and it was a close-run thing. Very powerful initial charge, but then the fanatics had to fight it out against a unit with shields. The battle wasn't really decided until the HRE captain got killed. It was a face to face charge, so the fanatics could have won if they'd had some ground advantage, were better rested or had some morale advantage to exploit.
Router chasing is MUCH improved.
Horse archers don't seem harmed in any way. If anything, there appears to me MUCH less straggling.
Last edited by Doug-Thompson; 05-05-2007 at 01:35.
either change back your imperial campaign folder changes or do a clean install. either should work. i found out the hard way.
Finally finally finally got it upgraded, time for a serious game.
I just watched part of the credits. I wonder if the poor sods that crawled through so much mud, blood, and disease could believe how romanticed they've been. Very nice, brings tears to my eyes.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
AI has definitely gotten smarter...Mongols are a b***h to take down.. nice....
I replayed an old save as the Russians on vh/vh, so comparing the patches is more definite. VH/VH is much more challenging, AI is very aggressive and more cunning (them Mongol heavy cavs even laid a few ambushes, behind the hill!?!)... well satisfied.
Okay, completely removing the game, wiping the leftover folders, re-installing and then the new patch did work. I can't believe they didn't catch that. Too many people here are reporting it, and not everyone will be looking in game forums to find the answer, or have the patience to re-install the game from scratch.
Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant
can someone plz tell me how to use the battle editor i cant get it to be on M2tw
There Can Only Be WAR!!!!!
I bid You Stand Men of the west
this is my army
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Use the Dutch Mirror.
I'm getting 650kbits/sec
Took forever to download from Israel. Finally got it! Now it is Installing Direct X or something.
"Half of your brain is that of a ten year old and the other half is that of a ten year old that chainsmokes and drinks his liver dead!" --Hagop Beegan
I have a 150gig 10 000rpm SATAII very damn fast HD and it took me nearly 15 minutes to go through the install!!
That is one hell of a patch!!
Played campain and tactical as the Moors for several hours. Nothing very important to share.
Haven't had any crashes. If anything, it runs more smoothly than it did before.
Shields do appear fixed. The improvements to spear infantry are very noticeable, especially in sieges.
Haven't had a massive siege yet, but no problems with framerates so far.
Ran a little custom battle in 1.01 before installing the 1.02 patch: English peasants have 45 men left to the Scottish spear militia's 14 in 1.01. Tried it again after the patch, and their were only 5 peasants left compared to 38 spear militia survivors. Something's been fixed. I assume it's the shield bug.
As mentioned before, religious fanatics aren't exactly world beaters but they are much better, making Jihads and Crusades more worthwhile. Also, my initial impression that router chasing is much improved still holds.
Thanks for the info Doug.
How about Zweihander, Folorn Hope, Eastern Halberd Militia. Tabardariyya etc vs spears & pikes and more importantly sword & shield ? Has anyone run some tests ?
If you remember me from M:TW days add me on Steam, do mention your org name.
http://www.steamcommunity.com/id/__shak
Is there any news on the patch for steam users? I am still waiting for my game to be updated.
Uninstall, reinstall, patch - worked here great.Originally Posted by Drago
Happy to report that existing saved games don't seem to be broken. :) My old russian campaign (v1.1, with carl's problem fixer installed) seems to be just fine.
Everything seems just that little bit more... polished, somehow. UI seems more responsive, game seems to run smoother. Chasing down routers seems to be fixed. Great patch.
So what would be the safest approach to getting the patch to work? Do a complete uninstall, reinstall, then go from 1.0 to 1.2, and don't bother with 1.1?
Proud Strategos of the
Weird. Im not getting the new battle announcements like I did in the leaked 1.2.
Harbour you unclean thoughts
Add me to X-Fire: quickening666
You dont need to bother with 1.1Originally Posted by Afro Thunder
Originally Posted by Sinan
I tried some militia billmen last night in a 1 to 1 fight with mailed knights. The billman caused a lot of losses but were still wiped out, and had to charge to do that.
I'll try some Eastern Halbreds and others just to get some info.
Unfortunately, none that I have found. I, too, must uninstall and reinstall. Luckily I have saved my modded files in another folder.Originally Posted by Andres
"Half of your brain is that of a ten year old and the other half is that of a ten year old that chainsmokes and drinks his liver dead!" --Hagop Beegan
Delighted its finally out since I have not given it a go since christmas. I hope all those annoying buys which spoilt the game for me have been fixed so I can enjoy the game the way it was supposed to be!
Downloading from gamershells dutch server at 231 kb/sec, 21 minutes left!
Heres to a happy bank holiday playing TW !![]()
"To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
-Sun Tzu, the Art of War
does anyone know if there are any improvements over the unofficial 1.2 patch aside from stability? Because i really cant be going though all that faff again, i only got the unofficial one a few days ago
EDIT Ahem nevermind, found a thread about it. And for those of you who are interested, the consensus at the moment seems to be 'maybe'
Last edited by Joshwa; 05-05-2007 at 23:31.
Me too. It is weird.Originally Posted by Quickening
I have run a few tests on zweihänder, most distinctly on DGK. Zweihänder units are definitely neutered, almost beyond use imo. It seems any kind of other knight unit, especially S&S, will have their merry old way with them. 2hand axe units such as Berdliche axemen seem to be about even with them, I have not tried any other 2hand axe unit against them.Originally Posted by Sinan
DGK are now useless, they cost too much and their upkeep is too high for their statline. Of which helps them not one bit against any sword unit. And their charge seems almost ineffective. I have not tried them against spear infantry, hopefully that will not run them over as well. If anyone has any experience with zweihänder testing or use post 1.2 please feel free to add input.![]()
Tschüß!
Erich
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Things are getting better. Well, not as good as yesterday, but definitely better than tomorrow! ~Old Russian Joke
Not experience per se, but certainly insight. We knew 2H units would be horribly underpowered by the fixing of the shield bug, because they do not have shields and thus do not benefit from the fix. For those not aware, the shield bug fix represents for most shield users a +12 effective shift in defense, which is why you see comparatively neutered 2H units. The most obvious fix would be to raise their attack stat accordingly, restoring their ability to carve up S&S units at about the same effective level as before. Something in the +8 to +12 range would probably put their effectiveness against shield units back to about the pre-1.2 level. However this is probably not the best solution, as it also restores the high kill rates in the 2H vs S&S matchup, not to mention making 2H units even more insane against non-shielded troops. In all though they quickly dispatch non-shield troops in any case, so the potential drawback of high attack stat buffing may not be that harsh after all - it remains to be seen.Originally Posted by Fußball
but wont the pacth be in ducthOriginally Posted by AussieGiant
There Can Only Be WAR!!!!!
I bid You Stand Men of the west
this is my army
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