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  1. #1

    Default Re: Update 2 Released!

    I'm gonna have to assume that the "Unspecified Error CTD" comes about from having modded files because after an uninstall, reinstall, patched to 1 then patched to 2, and remodded the Descr_Strat the game runs fine... I'm just speculating though...
    Using the power of the Griff cannon, we make a Griff sized hole in the outer wall. Or we paint it a very disgusting color. -Sarge

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  2. #2
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: Update 2 Released!

    Fußball and Foz' points about two-handers holds true for Eastern Halbred Infantry, which die so horribly to knights that raising their attack wouldn't do much good there. They die too quickly. Checking on other units.
    "In war, then, let your great object be victory, not lengthy campaigns."

  3. #3
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Update 2 Released!

    Thanks for the replies FuBball, Doug and Foz.

    This is what I was expecting. As I mentioned in earlier threads, that a stat rebalance will be necessary after 1.20 to make the game work as intended. I'm waiting for PureFixer 1.14 before I do anything with 1.20.

    In Fixer 1.13 I felt the 2H were a little too strong. They were the ultimate infantry in most cases. I think a minor downward stat change vis a vis Fixer 1.13 would improve them in Fixer 1.14. A stat change in the range of +7 to +11 perhaps, perhaps a little less. It would have to be experimented with.

    Having said all that I LOVE 2H units. They are beyond cool.

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    Last edited by Shahed; 05-06-2007 at 17:45.
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    Member Member Nellup's Avatar
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    Default Re: Update 2 Released!

    At last, the new patch, now I can spend hours playing M2TW instead of checking to see if the patch has been released....


    Nellup
    "A wise man speaks because he has something to say; a fool because he has to say something." - Plato

  5. #5
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: Update 2 Released!

    Notably, Egyptian halbreds do much better against infantry if they are in loose formation.

    Egyptians vs. English Dismounted feudal knights (sword and spear), normal settings, grassy plains, 1 to 1 frontal, both in close formation. English win with 53 men left to 12 Egyptians remaining.

    Same situation, halbs in loose order and English still in close: Egyptians win wtih 28 men remaining to 24 for English. English morale broke before their leader was killed.
    "In war, then, let your great object be victory, not lengthy campaigns."

  6. #6
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Update 2 Released!

    Interesting. Did you run the test a few times (e.g 3 or 4) to compare results ?
    I think that test in itself says a lot, but just wondering what a sample sequence test result would be.
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  7. #7
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: Update 2 Released!

    Quote Originally Posted by Sinan
    Interesting. Did you run the test a few times (e.g 3 or 4) to compare results ?
    I think that test in itself says a lot, but just wondering what a sample sequence test result would be.
    Just tried it once. There's a lot more work to be done on this topic.

    I never can tell how much animation has to do with the results. It may be nothing, but I tried loose formation because it sure didn't look like the halbreds had enough room to make a good swing. That's probably totally irrelevant. I'll do a few 1 to 1's tonight and average the results.
    Last edited by Doug-Thompson; 05-07-2007 at 00:02.
    "In war, then, let your great object be victory, not lengthy campaigns."

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