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Thread: Lands to Conquer v2.3

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  1. #1
    Confiscator of Swords Member dopp's Avatar
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    Default Re: AW: Lands to Conquer v2.3

    I've noticed that the armor of most units has been lowered across the board. Does this mess with armor upgrades in any way?

  2. #2
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: AW: Lands to Conquer v2.3

    Not really as the upgrades aren't working properly.

  3. #3

    Default Re: Lands to Conquer v2.3

    i´ve just downloaded the 2.3 patch from filefront but when i try to install it, it says "this file contains invalid data". Any ideas? thx
    The object of war is not to die for your country but to make the other bastard die for his.

    ...George Patton

    History repeats itself because CA wasnt listening the first time (or any other)

  4. #4

    Default Re: Lands to Conquer v2.3

    The mod has been working great for me so far and I have only seen one little AI problem on the Campaign map. A polish army of about 3 units keeps getting in a boat and unloading again onto the east side of York every turn for that past 10 turns or so now. It's a strange one and it could just be something that could happen in Vanilla anyway. I'm thinking about attacking them to get rid of em as it's getting kinda annoying lol

  5. #5

    Default Re: Lands to Conquer v2.3

    ok i have just installed the 2.3 and in the very first battle Isaw that the AI was AS DUMB AS EVER. I really dont know the meaning of "improving AI for the 1.2 patch", must be a different concept from the one i have.
    A whole army stood still with i was making a BBQ out of them. Some things are never gonna change and i think they wont no matter if you call them 1.2, 1.3 or 1. whatever u want. This is as good as this game gets.
    The object of war is not to die for your country but to make the other bastard die for his.

    ...George Patton

    History repeats itself because CA wasnt listening the first time (or any other)

  6. #6
    Member Member Revenant's Avatar
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    Default Re: Lands to Conquer v2.3

    I have one question concerning late era heay cavalry in LTC 2.3 :

    I checked their stats and realised that for example Lancers have worse stats than chivalric knights, have bigger upkeep and the same cost and recruiting conditions... so I do not understand why they are in this game? Yes, I know they have probably armoured horse with bigger mass and better armor and whatever... but as unit vs. unit, they are worse and have bigger upkeep.

    The same is with gothic knights, but as they have ap secondary weapons and HRE do not have similar unit, they are ok...

    The same issue is with Gendarmes who have crappy stats and extremely high upkeep, but at least they are trainable in cities...

    So, my question is: what is the logic behind this all?

    my opinion is that late era unit should be better or slightly worse but cheaper and with lower upkeep (like sword and buckler men vs. dismounted feudals. S+B are really usefull because of their low upkeep) which can mean something as better availability of non - noble units in renaissance era.

    But now, lancers, for example are completely useless.

    I think that better stats = more cost and upkeep (compared to other units of this type as general)

    unless the unit is trainable in cities and so is militia, then it can have slightly worse stats and higher upkeep

    or is the only representative of unit type the faction has (for example faction does not have any other units of heavy infantry except this) in which case it can have very high cost and upkeep...

    But your logic can be different.
    Last edited by Revenant; 05-07-2007 at 23:23.

  7. #7
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Lands to Conquer v2.3

    Yes, I know they have probably armoured horse with bigger mass and better armor and whatever... but as unit vs. unit, they are worse and have bigger upkeep.
    You point out the reason they are more expensive, then ignore it. Lancers have the mount with the highest mass, and combined with a very high charge bonus means they are one of the best cav units for charging, so are very useful for flank or rear attacks against pikes, and frontal attacks against sword infantry

    They have no shield, so they are not meant for cav v cav combat.

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