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Thread: Lands to Conquer v2.3

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  1. #1
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Lands to Conquer v2.3

    Oh yes it does, mass is hugely important in charges. Lancers and CK are the same price because CK are better in melee, but Lancers are better in the charge.

  2. #2
    Confiscator of Swords Member dopp's Avatar
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    Default Re: Lands to Conquer v2.3

    But it makes very little sense nonetheless why Lancers (and Gendarmes) should emphasize butchering infantry (in a period where pikes and halberds pretty much stop any cavalry charge dead regardless of power) and make themselves vulnerable to older cavalry types in the process. The ultimate evolution of the heavy cavalryman defeated by his outdated predecessors (feudal and chivalric knights) just because he decided not to carry a shield? That's pretty silly. No wonder the knights went out of fashion.

  3. #3
    Member Member The_Notorious_P's Avatar
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    Default Re: Lands to Conquer v2.3

    Great Work I like it a lot. I've started a Byzantine campaign, to see the graphics changes, but I think something is wrong. the shields carried by the militia (havent gotten very far) are solid red or blue. I'm talking the classic red and blue, the pure shade you'd get in Paint by assigning zeros and a 255. This is intentional?

    Another thing I noticed was that Emperor Alexis has the Intelligent trait, but it's the princess one...he has +1 charm, lol.
    That's a shame.

  4. #4
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Lands to Conquer v2.3

    Great Work I like it a lot. I've started a Byzantine campaign, to see the graphics changes, but I think something is wrong. the shields carried by the militia (havent gotten very far) are solid red or blue. I'm talking the classic red and blue, the pure shade you'd get in Paint by assigning zeros and a 255. This is intentional?
    No, the militia do tend to have simple coloured shields but they're not pure colours, they've got shading and borders on them.

    Another thing I noticed was that Emperor Alexis has the Intelligent trait, but it's the princess one...he has +1 charm, lol.
    Seems to be a M2TW bug.

  5. #5

    Default Re: Lands to Conquer v2.3

    Is the improved Campaign AI of the privious versions (that one that keeps some treaties and so on) still included in this mod?
    "Cum vellet, congrederetur: intellecturum, quid invicti Germani, exercitatissimi in armis, qui inter annos xiiii tectum non subissent, virtute possent."
    Ariovist in Ceasar's De Bello Gallico

  6. #6

    Default Re: Lands to Conquer v2.3

    Hi - for some reason, whenever I fire up the mod my game options (skip AI movement, Auto-manage) and minimal battle UI aren't saved and I have to manually re-toggle. I haven't experienced this in vanilla. Any ideas?

  7. #7
    Man-at-Arms Member Dave1984's Avatar
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    Default Re: Lands to Conquer v2.3

    I am having a little trouble with this- it plays and runs fine, except that the only place there is any sound, at all, is the thunder and wind track on the main menu. Anywhere else- nothing. Not a sound.

    Any ideas what could be causing this?

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