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Thread: New FAUST & FUSIL (Unit Stat Guides) for Update 1.2 are here!

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  1. #1
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: New FAUST & FUSIL (Unit Stat Guides) for Update 1.2 are here!

    I intended to point that out as well, but forgto about it. The shield calculation, I believe, is now incorrect in this document. It's a GREAT work anyway though I'd suggest a revision there.
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    Member Member brandybarrel's Avatar
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    Default Re: New FAUST & FUSIL (Unit Stat Guides) for Update 1.2 are here!

    It is correct.

    The Defence or Shield calculation on page 25 of the new FAUST or FUSIL is the correct one for Medieval 2: Total War and based on my communications with CA-OZ.

    The Defence illustration in the FAUST ver1.1 was the Unit Defence used for Rome: Total War and was based on the explanation given by Jerome Grasdyke (CA) on the Org back in 2004. Unfortunately, I had not known about the change in M2TW.

    Thanks for pointing it out anyway. You guys are keeping me on my toes.


    Cheers,

  3. #3
    BLEEEE! Senior Member Daveybaby's Avatar
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    Default Re: New FAUST & FUSIL (Unit Stat Guides) for Update 1.2 are here!

    Thanks for the clarification. I guess this explains why i never seemed to see much difference between getting my archers to flank on the left compared to flanking on the right.

  4. #4
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: New FAUST & FUSIL (Unit Stat Guides) for Update 1.2 are here!

    Ahh ! of course. I see now that the illustration is for melee.

    Perhaps add a note that the right side is more vulnerable to missile fire?.
    That is the perspective I was looking at it from initially, missile vulnerability (probably played horse archers too long).

    Hope you understand what I mean.
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  5. #5
    Member Member brandybarrel's Avatar
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    Default Re: New FAUST & FUSIL (Unit Stat Guides) for Update 1.2 are here!

    Sinan

    The right side is NOT more vulnerable to missile fire in M2TW. The unit has the same protection on either side. Unit Defence has changed since RTW.

    The unit illustration is for both melee and missile attacks...

    Shield values are applied 50% to either side and 100% to the front.
    Skill values are applied 100% to either side and the front.
    Armor is 100%, 360 all round.

    The weapon icons to the left of the illustration are cautions. For example, gunpowder weapons ignore shield values.


    (I hope you are looking at the new FAUST v1.2 or FUSIL v1.2)

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