Pretty good faction line up, I shall be playng this one!
Pretty good faction line up, I shall be playng this one!
Depending on your starting date, have the Aghlabids as the actual Emirate of Sicily, with the Kalbid dynasty as an important emerging faction later on?
Edit: Ok, I checked the starting date. So, have the Kalbid Dynasty(you're going by dynasties instead of actual kingdoms right?). With the Zirids being the second Muslim faction and a strong rebel presence?
Last edited by aleh; 05-22-2007 at 03:58.
Val di Mazara(Kalbid Dynasty)
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Palermo(capital)(al-Akhal, ruler)
Val di Noto(Rebels I'd recommend, or some sort of Muslim faction, like the Emirate of Syracuse perhaps?)
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Syracuse(at-Tumnah family rules?)
Val Demone(Rebels)
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Why are the Zirids included by the way, I thought by the last portion of the 900s, they'd lost actual control of Sicily? Also, if you want to go with a second Muslim faction, I'd recommend one based around Syracuse(Emirate of Syracuse/Tumnah Dynasty?). There isn't much evidence for there being one until later in the century, so it could be one that emerges later on in the 1030s-60s that centres around Syracuse and Catania(if it's possible code-wise?). If that's not possible, then I guess it depends on whether or not you want Sicily to have just one 'native' faction and be harder or what. In that case, make it a very weak Emirate? Would make sense given that around the first quarter of the 1000s, there was more and more conflict in that area.
Hope that helps, that's the best I could do, though I think it's pretty accurate.
P.S. Here's one image that (you probably checked, but still) might help you guys.
https://upload.wikimedia.org/wikiped...ly_1000_AD.svg
Edit: Nevermind, I just saw that you included parts of Africa in your map.
2nd Edit: I can understand not having one specific faction controlling all of Sardinia. But, why not have one of the 4 kingdoms represented. Like for example the Giudicati of Arborea? I know they were for the most part under Genoese or Pisan influence, but if there's a faction slot to appear, might as well make that big of a place contain something, right?
Last edited by aleh; 05-23-2007 at 02:12.
Thanks for the suggestions.
I don't know about a Sardinian faction, I'm not even sure how many provinces we should have on Sardinia and Corsica, so we'll probably have a look at that later.
For now we're not planning to have two muslim factions in Sicily, but it's possible one will be added at some stage.
Well, that's easy for Sardinia, just divide into the four historic giudicati(kingdoms), Cagliari, Loguduro, Agugliastri(yes, it'd be lated absorbed by Cagliari, but I don't think it was by the start date), Arborea and Gallura. As for actual coded provinces, well, I don't know, how many slots do you have to spare? Either way, I think Cagliari(town and province) would be under Pisan control given that they'd just reconquered the place from the Saracens and began to rebuild it/repopulate it, actually it happened in exactly 1017 I believe.
The slots aren't the problem, I just don't want to have too many provinces because more provinces means more work, and more pathfinding to be done which leads to longer AI turns.Originally Posted by aleh
For Sardinia I don't feel we should have more than two provinces or it'll be over-represented compared to other areas of the map.
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