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Thread: V1.25 Rebuild-ProblemFixer (Patch 1.2 compatibile)

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  1. #1
    Member Member Bongaroo's Avatar
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    Default Re: V1.25 Rebuild-ProblemFixer (Patch 1.2 compatibile)

    Milan is pretty dang easy, even on vh/vh. It's been quite a few turns and I'm getting ready to expand exponetially but it dosen't look like the AI are grabbing many provinces. Still a lot of rebels. I'll get a pic of the map and post it in a bit. Merchants seem reasonable. I'm seeing things I haven't seen before in the ancilliaries and traits. I'm becoming a very noble and reliable ally. Currently Venice, the Papal States, and Germany. Had Sicily and France earlier but Sicily picked a fight and I stayed allied with them. They later picked a fight with Venice so I dumped them for being too aggressive to my other allies. Should have dropped them in the first place.

    I've taken Florence, Bern, and Ajjacio. Jerusalem will fall soon and then I'll start spending all my money expanding through the Holy Lands. I'll probably get bored here in a few more turns if the AI dosen't start picking it up a bit. So the rush is probably too easy right now.

    Thanks for the quick update bangaroo, i'm currently working on ProblemFixer-Pure ATM to get that out for the public.
    lol, bangaroo
    Last edited by Bongaroo; 05-12-2007 at 17:59.

  2. #2
    Senior Member Senior Member Carl's Avatar
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    Default Re: V1.25 Rebuild-ProblemFixer (Patch 1.2 compatibile)

    What turn number you on? I'm beginning to notice a pater ATM as well. On medium the Ai whilst slower at expanding than i'd like, is still good enough to create a challange, on VH though most of my testers are complaining the AI takes too long. I wish i knew why.

    How are you finding milans unit balance ATM? Is it a good balance or does it feel like somthing is out of whack?

    Finnially, what are the tactical batles like, i've tweaked morale again and fixed another bug that i discovered, so you should be noticing big performance diffrances with some unit types.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  3. #3
    Member Member Bongaroo's Avatar
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    Default Re: V1.25 Rebuild-ProblemFixer (Patch 1.2 compatibile)

    I'm mostly dominating the tactical battles. The AI is much more agressive and I now take larger causulties than I would. But I've expected more deaths due to my reliance on militia. Morale seems fine. Units are breaking with heavy shocks or rear attacks while engaged. When I get some higher tech out there I'll let you know how the balancing feels.

  4. #4
    Member Member Bongaroo's Avatar
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    Default Re: V1.25 Rebuild-ProblemFixer (Patch 1.2 compatibile)

    Assassins seem overly powerful, although along with my spies are starting to affect my standing with others. still dominating most fights although egypt eventually overwhelmed Jerusalem.

  5. #5
    Senior Member Senior Member Carl's Avatar
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    Default Re: V1.25 Rebuild-ProblemFixer (Patch 1.2 compatibile)

    Anymore info?
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  6. #6
    Member Member Bongaroo's Avatar
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    Default Re: V1.25 Rebuild-ProblemFixer (Patch 1.2 compatibile)

    Diplomacy is more interesting. Funny thing is I keep getting ceasefire offers from the Moors. I take them up on the offer with 4-5k cash. But my allies keep getting me back to war with them, and they come offer again. Their cash is listed in diplomacy as boundless, so they have the cash to burn apparently.

    I've had 5 family members assassinated. Very annoying, but at least it makes things interesting. I do think that assassins are overpowered. But they do hit on my chivalry real fast. Lots of armies out and about with only captains for leaders.

    Year 1130 or so and not many rebel provinces left. Egypt and Turkey both are looking very powerful.

    Any chance of taking a look at the bad trader lines of traits?

  7. #7
    Senior Member Senior Member Carl's Avatar
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    Default Re: V1.25 Rebuild-ProblemFixer (Patch 1.2 compatibile)

    Any chance of taking a look at the bad trader lines of traits?
    Where are you when your picking them up then? Is it genrally picking them up anywhere, or a specific situation. I might have a bugged trigger somwhere.

    Diplomacy is more interesting. Funny thing is I keep getting ceasefire offers from the Moors. I take them up on the offer with 4-5k cash. But my allies keep getting me back to war with them, and they come offer again.
    Thats annoying. Another item for my fix list.


    I've had 5 family members assassinated. Very annoying, but at least it makes things interesting. I do think that assassins are overpowered. But they do hit on my chivalry real fast. Lots of armies out and about with only captains for leaders.
    OUCH, i'll look at it, I haven't played much 1.2 myself and i've never been a big assasins user so maybe CA changed somthing in the hardcode post patch. They whern't too bad before IMHO.

    Year 1130 or so and not many rebel provinces left. Egypt and Turkey both are looking very powerful.
    Good to hear. Going to be intresting to see what the Mongols do:p. How many provinces have you got ATM then?
    Last edited by Carl; 05-18-2007 at 16:08.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

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