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  1. #1

    Default Victory conditions

    I'd just like to note that memphis is still the ptolemiac capital when it should be alexandria.

    Anyways, my main point is, what is the justification for a lot of the victory conditions of the factions? I had a much longer post with points for every faction, however the forum crashed and killed it. Are these open to player suggestions/thoughts at all? If so, I'll retype what I had.

    Question: Would it be possible to do a quick mod for the faction victory conditions trait, rename it to something like "Envisions a grand empire..." and put the justification/historical information for why its determined to be where it is? I greatly enjoy all the historical information contained in this mod, having found it to be a great way to learn many things I previously didn't know about the time period, from the events and traits to the unique wonders. I sincerely hope this is continually improved upon as the mod nears 1.00.

    Also, what are the black areas in the victory conditions. Area's that must be raided? Are the maps just the area's we need to control, and everything type in the victory conditions trait/advisor pop up in the faction information still applies, or are the maps definitive?

    How hard is it to edit the victory conditions to suit one's desire?
    Last edited by Gazius; 12-13-2006 at 12:02.

  2. #2

    Default Re: Victory conditions

    Quote Originally Posted by Gazius

    How hard is it to edit the victory conditions to suit one's desire?
    I'm also interested in doing this. This was very easy in Rome. I believe it's in a script for EB that does a "do you own a, b, c, if so, win" check, but I was not able to find it.

    Can one of the EB folks tell me what file the victory conditions are stored in?

  3. #3

    Default Re: Victory conditions

    Short description.
    Components of Victory Conditions in EB:

    Map that shows Victory conditions (you can see it in faction screen).
    I dont know where it stored so TK or anyone please fill this gap.

    Traits that provide description. You dont have to touch trigers so you only need to change Traits descriptions.

    Scripts. All stored inside EBBS_Script.txt file in EB\Data\scripts\show_me\ folder.

    Show Victory Conditions Script. Look for
    Code:
    SHOW VICTORY CONDITIONS
    This script is responsible for showing VC when you go to faction scroll and press ? button.
    This will be a bit difficult to understand.

    Victory Script can be found in section:
    Code:
    ;	Victory Conditions
    This is really simple.
    Example form 0.8
    Code:
    monitor_event CharacterTurnStart FactionType spain
    and CharacterIsLocal
    and I_NumberOfSettlements seleucid = 0
    and I_NumberOfSettlements egypt = 0
    and I_SettlementOwner Emain_Macha = spain
    and I_SettlementOwner Ivernis = spain
    and I_SettlementOwner Lemonum = spain
    and I_SettlementOwner Avaricum = spain
    and I_SettlementOwner Burdigala = spain
    and I_SettlementOwner Gergovia = spain
    and I_SettlementOwner Tolosa = spain
    and I_SettlementOwner Tyde = spain
    and I_SettlementOwner Pallantia = spain
    and I_SettlementOwner Vellika = spain
    and I_SettlementOwner Emporion = spain
    and I_SettlementOwner Massalia = spain
    and I_SettlementOwner Segesta = spain
    and I_SettlementOwner Arretium = spain
    and I_SettlementOwner Rome = spain
    and I_SettlementOwner Numantia = spain
    and I_SettlementOwner Oxtraca = spain
    and I_SettlementOwner Arse = spain
    and I_SettlementOwner Baikor = spain
    and I_SettlementOwner Mastia = spain
    and I_SettlementOwner Bocchoris = spain
    and I_SettlementOwner Gader = spain
    and I_SettlementOwner Tingis = spain
    and I_SettlementOwner Siga = spain
    and I_SettlementOwner Ippone = spain
    and I_SettlementOwner Kart_Hadast = spain
    and I_CompareCounter victory = 0
    
    console_command create_building Terhazza hinterland_victory
    
    console_command victory spain
    
    terminate_monitor
    end_monitor
    So if you only want to change VC for your pleasure and dont expect to see exact info in Traits/Maps/Show VC then its easy.
    But changing all will not be so easy.
    Last edited by LorDBulA; 12-13-2006 at 22:01.

  4. #4

    Default Re: Victory conditions

    That's awesome -- that's just what I need.

    I'm not worried about updating the map or traits (at least for now) as I can always check the scripts if I can't remember what I changed.

    What I will probably do is something like:

    I_NumberOfSettlment myfaction = 20

    I_SettlementOwner keyproviceA = me
    I_SettlementOwner keyproviceB = me
    I_SettlementOwner keyproviceC = me

    Maybe contrary to the careful research and balancing that the EB folks have done, but makes me happy. :=)

  5. #5

    Default Re: Victory conditions

    What year was the capital moved to Alexandria? You say it needs to be - you might be right. What is the information that says in 272 it's wrong to have it in Memphis still? I've seen a few different numbers mentioned, some that would have it moved, some not. The books I have on the ptolemies isn't clear on it.

  6. #6
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: Victory conditions

    Keep in mind that there's also some trait work to be done if you want to add/change raiding targets.

  7. #7

    Default Re: Victory conditions

    Quote Originally Posted by Teleklos Archelaou
    What year was the capital moved to Alexandria? You say it needs to be - you might be right. What is the information that says in 272 it's wrong to have it in Memphis still? I've seen a few different numbers mentioned, some that would have it moved, some not. The books I have on the ptolemies isn't clear on it.
    I have it in one of my history books, A history of rome down to the reign of constatine or something like that. I'll post back here with an answer. I could be wrong, but I'm pretty sure it was Alexandria.

    Also, would it be possible to get any answer at all about the victory conditions if just a very short answer on it?

  8. #8
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Victory conditions

    Quote Originally Posted by Teleklos Archelaou
    What year was the capital moved to Alexandria? You say it needs to be - you might be right. What is the information that says in 272 it's wrong to have it in Memphis still? I've seen a few different numbers mentioned, some that would have it moved, some not. The books I have on the ptolemies isn't clear on it.
    I have noticed something stupid about the AI that somewhat makes this arguement moot. With 1.5, the AI is given the ability to move its capital even if it is not lost. Usually you end up seeing the capital in the middle of the empire dispite the size and importance of the city. In my campaign Carthage has moved their capital to the town of Siga and the Seleucids have move their capital to the large town of Susa, dispite having a huge city right next to it (named after their founder). Does anyone know how to disable this "feature"?


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