Results 1 to 15 of 15

Thread: ok, the reforms

  1. #1

    Default ok, the reforms

    Ive just made it past my first reforms and I was wondering what exactly happens when you have each reform, like retraining and recruiting.

  2. #2
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
    Join Date
    Jul 2006
    Location
    The State of Jefferson, USA
    Posts
    5,722

    Default Re: ok, the reforms

    Nothing changes until you upgrade your barracks. Once you do (for that particular settlement), you can train the new set up units and no longer retrain your old units.


  3. #3

    Default Re: ok, the reforms

    arent i to be able to recruit all romani troops in all citiees, when and what is that , and how should it work, what reform.

  4. #4
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
    Join Date
    Jul 2006
    Location
    The State of Jefferson, USA
    Posts
    5,722

    Default Re: ok, the reforms

    You can only recruit Roman units like this:
    Camilian : First 5 plus Segesta
    Polybian : "Homeland" locations (Italy)
    Marian : Just about everywhere with "Subjugation"
    Augustian : all "Subjugation" areas

    So, basically, you have to wait for the Marian Reforms to build "Roman" units outside of Italia.


  5. #5
    Misanthropos Member I of the Storm's Avatar
    Join Date
    Feb 2007
    Location
    In a calm spot
    Posts
    733

    Default Re: ok, the reforms

    Questions like that seem to arise weekly, it seems to me. Although the Romani reforms are described in the FAQ, it might be useful to extract the reform part into some sort of "All you ever wanted to know but never dared to ask about roman reforms"-thread and have the mods sticky it since people hardly seem to read the FAQ.

    Just a suggestion...

  6. #6
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
    Join Date
    May 2005
    Location
    Isca
    Posts
    13,477

    Default Re: ok, the reforms

    To be honest I don't think people would read that either.
    "If it wears trousers generally I don't pay attention."

    [IMG]https://img197.imageshack.us/img197/4917/logoromans23pd.jpg[/IMG]

  7. #7
    Misanthropos Member I of the Storm's Avatar
    Join Date
    Feb 2007
    Location
    In a calm spot
    Posts
    733

    Default Re: ok, the reforms



    Not even if it's called "Romani Reforms" in big red blinking letters?

    Oh well, nevermind...

  8. #8

    Default Re: ok, the reforms

    I got a question on the reforms. I got the first one fine but the script freaked out at 200BC and I can't use it any more or else the game crashes. Its coming on time for the Augustus reforms here and I still don't have Marian reforms yet. Is there a way I can trigger the next reform or technically do it by adding buildings manually to all the towns?

  9. #9
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
    Join Date
    May 2005
    Location
    Isca
    Posts
    13,477

    Default Re: ok, the reforms

    If you're not using the script then the EB part of your game is basically dead, you're just playing RTW.

    I'd abandon that game.
    "If it wears trousers generally I don't pay attention."

    [IMG]https://img197.imageshack.us/img197/4917/logoromans23pd.jpg[/IMG]

  10. #10

    Default Re: ok, the reforms

    Yep, there is no point to continue EB withought EBBS (script) for more then few turns.
    Last edited by LorDBulA; 05-07-2007 at 20:10.

  11. #11
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
    Join Date
    Jan 2007
    Location
    Γερμανια Ελευθερα
    Posts
    2,321

    Default AW: Re: ok, the reforms

    Quote Originally Posted by Sdragon
    I got a question on the reforms. I got the first one fine but the script freaked out at 200BC and I can't use it any more or else the game crashes. Its coming on time for the Augustus reforms here and I still don't have Marian reforms yet. Is there a way I can trigger the next reform or technically do it by adding buildings manually to all the towns?
    I'd try some of the script-related fixes. The "Tuat Celtiberian Alliance" fix got me past a CTD possibly similar to yours.

  12. #12

    Default Re: ok, the reforms

    Its not that bad without the script. A couple puny factions fell off the map shortly after the money stoped. The rest of them are supper powers and are throwing around massive stacks anyway. Was playing for about 300 turns or so, so I don't want to just quit when I'm so far, the game is still enjoyable. Scriptless EB is better than other mods I've played anyway.

  13. #13
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
    Join Date
    Jul 2006
    Location
    The State of Jefferson, USA
    Posts
    5,722

    Default Re: ok, the reforms

    But the reforms are part of the script. If you don't play with the script, there is absolutely no way to have a reform...

    (Plus the AI unit recruitment is screwed up.)


  14. #14

    Default Re: ok, the reforms

    Doesn't the scipt handle reforms by placing a reform building and breaking the old barricks? Never really noticed the AI recruitment problem, they seem to be doing fine still.

  15. #15
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
    Join Date
    Jul 2006
    Location
    The State of Jefferson, USA
    Posts
    5,722

    Default Re: ok, the reforms

    They have problems in cities that they take while the script is deactivated. Without the script, they don't get the correct government placed. And, therefore, it takes a long time for them to build a government (which is required before they can build MICs). And if/when they build a government, it seems to always be a Level 3, even if it is a homeland and limited factional MICs means no good units.


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO