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Thread: Conditions/Commands/Events - Things to know

  1. #1
    Harbinger of... saliva Member alpaca's Avatar
    Join Date
    Aug 2003
    Location
    Germany
    Posts
    2,767

    Default Conditions/Commands/Events - Things to know

    Well I thought it's a good idea to collect which of the things described in the docudemons don't work as they should or not at all.

    If you stumble across anything, please post it here or add it directly to my post.


    Commands
    • terminate_battle appears to crash the script engine. After using it, no monitors worked for me.



    Events
    • The loading order for the TurnStart and TurnEnd events is: CharacterTurn[Start/End], SettlementTurn[Start/End], FactionTurn[Start/End]




    Conditions
    • MissionSucceeded doesn't seem to work properly. That is, it appears only to trigger on slightly_successful. A possible workaround is to use
      MissionSuccessLevel > not_successful
    Last edited by alpaca; 06-20-2007 at 21:58.

  2. #2
    EB Traitor Member BozosLiveHere's Avatar
    Join Date
    Jan 2006
    Location
    Uqbar, Tlön
    Posts
    3,662

    Default Re: Conditions/Commands/Events - Things to know

    PreBattle triggers don't fire in EDCT.

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