If the AI has a range of units it can recruit in a barracks, what are the factors it will consider when chosing which to recruit?
If the AI has a range of units it can recruit in a barracks, what are the factors it will consider when chosing which to recruit?
Asia ton Barbaron The new eastern mod for eb!
Laziest member of the team![]()
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My red balloons, as red as the blood of he who mentioned Galatians.
Roma Victor!
Yous ee gishes?
It is a good question and I wish I knew the answer.
I recently doubled the price of slingers in my game, and it has no negative effect on the AI purchasing them. That is, they purchase them as often as ever (as do I).
One would think that if there was an active comparison of stats, this would lower their chance of being purchased?
I imagine that its some kind of sumerian number system, hermetic perhaps, with relations to the Great Plan that surrounds this world in mystery. The Templars are coming!
Man, Foucault's Pendulum is a great book.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
Originally Posted by Foot
Originally Posted by Umberto Eco
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Oh, the kid is quoting! Nice.
Just the perfect antidote to "Da Vinci Code" madness.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
You're so damn right. Each copy of "daVinci code" should come with a copy of "Foucaults pendulum" in one package, as some form of remedy.
Although the difference in grammar complexity, phrase structure and vocabulary might be too much for some people
Edit (almost forgot about the topic, sorry): If increasing the price doesn't do it, maybe increasing the upkeep does?
Last edited by I of the Storm; 05-08-2007 at 08:49.
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