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  1. #1

    Default Fluff Based Missions

    Can council of nobles missions be tailored to specific factions, or are they all part of a pool that every faction uses?

    I ask this question because editing the text for missions could be an easy way to give the game a Warhammer atmosphere. For example, a potential mission for the Empire could be:

    "Terrible news, mein Emperor! A cousin to the count Elector of Middeland has been ambushed and captured while patroling the highway to Skavenblight. The Elector demands that an army set forth immediantly and free his blood relative before it is too late.

    This could then be modified for the Dwarves, for example:

    "Thunderblast! A travesty so profound I can hardly dare to believe it has occured, O' King. Twenty barrels of Bugman's Brew, fresh from the brewery itself no less, have been forcibly taken while en route to quench the thirst of our miners. Our tavern spies have warned us that they were taken to Skavenblight. The drinkers of the kingdom will toast your name aloud if this wrong were to be addressed immediantly."

    Obviously this would not work if all Kingdoms use the same mission statements. I think this would be a great way to add cheesy Warhammer based fluff to the game, and can be started straight away.

  2. #2

    Default Re: Fluff Based Missions

    I'm guessing, because I haven't really dug into this enough to know, but I would assume they are culture related. A Muslim faction should get different missions to a Christian one. If it is possible to link the missions to a race, then I agree...this would be a good way to drive a campaign.

    It is something we need to look at and could be very handy.
    Careless Orc Costs Lives!

  3. #3

    Default Re: Fluff Based Missions

    Missions look to be global, the test describing them is culture related

  4. #4

    Default Re: Fluff Based Missions

    Thats too bad, I imagine trying to change that programming would be a nightmare. If only there was a way to limit the 'pool' of missions available to each faction.

    Are the number of cultures in the game (is it 4 or 5?) hard coded? There is such a variety of mission types in MTW2, with lots of possible effects, that it seems such a shame to not use them. I realise people are discussing right now how to divide the cultures appropriately.

    Global misisons just wouldnt work, and would have to be as bland as possible to make sense. Jousting for any faction other than the Empire and Brettonia just wouldn't work, unless it was creatively changed. It could then be a drinking competition for the dwarves, dwarf throwing competitions for orcs, or a Wood Elf Great Hunt for orcs.

    The Tomb Kings could get a message that the Death Magic Wind has turned, and they can raise extra undead for a price. Skaven could have a mission to find some much needed warpstone, while the Vampire Count could get a mission to increase the number of 'souls' available by attacking a village.

    If someone could look into a way of implementing this I think it would be great, especially as they are only small ideas that everyone on this board can contribute too.

  5. #5

    Default Re: Fluff Based Missions

    Well, stuff like this is a good bit down the road, it'll be looked at all right, but not soon.

  6. #6

    Default Re: Fluff Based Missions

    I agree, missions are definetly a low, non-crucial game priority. Sort of like titles, traits and ancillaries. The game can still be played without them, but it can still be fun to generate ideas, and it doesnt need to take away any of Bwian's time.

    Someone here may know if another mod has already cracked the problem, or we can find out after a little research. If the number of mission pools directly relates to the number of cultures, then it it may play an influence on the future cultural decisions, and as such the more infromation discovered now the better.

    If we know that faction specific missions can be implemented, then the non-programmers on this forum can come up with ideas for missions without hampering the game progress one bit. It would be easy for people to contribute, and the only requirement is about 50 words of text per mission. When it comes time to add missions for the game, all someone has to do is copy and paste the work done here.

    Bwian also mentioned missions "driving a campaign". If this means that missions are more than just a random series of events strung together, and actualy approximatie a pseudo-storline, then the sooner this is tackled the better.

  7. #7
    RnJ PR Officer Member Eufarius's Avatar
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    Default Re: Fluff Based Missions

    Quote Originally Posted by Jargon
    Can council of nobles missions be tailored to specific factions, or are they all part of a pool that every faction uses?

    I ask this question because editing the text for missions could be an easy way to give the game a Warhammer atmosphere. For example, a potential mission for the Empire could be:

    "Terrible news, mein Emperor! A cousin to the count Elector of Middeland has been ambushed and captured while patroling the highway to Skavenblight. The Elector demands that an army set forth immediantly and free his blood relative before it is too late.

    This could then be modified for the Dwarves, for example:

    "Thunderblast! A travesty so profound I can hardly dare to believe it has occured, O' King. Twenty barrels of Bugman's Brew, fresh from the brewery itself no less, have been forcibly taken while en route to quench the thirst of our miners. Our tavern spies have warned us that they were taken to Skavenblight. The drinkers of the kingdom will toast your name aloud if this wrong were to be addressed immediantly."

    Obviously this would not work if all Kingdoms use the same mission statements. I think this would be a great way to add cheesy Warhammer based fluff to the game, and can be started straight away.


    you been thinkin about this for a while


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