That's good to have a system, but in addition to that you should use feedback from actual multiplayer battles to fine tune it. That way the gameplay becomes something more than just figuring out the best units. I think that suggestion of making a separate era that emphasises playbalance and not a huge number of unit types and large number of factions is a good one. Then you don't have the monumental task of balancing all the units and factions. Those eras can be left as is for the majority of players who aren't interested in balanced gameplay.
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